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> Where did I say anything about HTML5?
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What else do browser based programs run on?
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> We all know C2 and C3 are HTML5 based and if someone does not want that format why would they get an HTML5 based engine?
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> You are trying to put your words in my mouth and we are NOT asking for special features. We are asking for exporters that were advertised when we bought our licenses and the bugs to be fixed and the features Scirra has been promoting that now are only included in a C3 Browser subscription engine that very few C2 users seem to want.
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> Why do you want a Browser based subscription engine?
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> Are you a Mac or Unix user?
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> I have been following these thread for months now and I have heard from less than a handful of people that want a browser based subscription engine and many many C2 users that do not want that so I would like to know specifically why you want that format and how you think that is a solution for your game design?
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It sounds more like that you have 2 issues
1) You feel you were advertised the exporters instead of support of being able to publish to the platforms for Construct 2
2) You do not like the monetization model (subscription) Construct 3 is going towards.
I already addressed my opinion on #1 in my prior post.
For #2 because you're getting the cloud based automated wrapping as part of the sub is still cheaper for many people than the other engines, and it addresses you concerns with Construct 2's process due to the issue with #1 (at least for mobile exports, which is a large demographic)
Is this correct? You keep repeating Browser Based Sub Model when the browser based part seems like a non-issue from you very own statements, so I hope you can forgive me for trying to clarify the issues rather than relying on the monolith of "HTML5 isn't good enough yet" as the reason to not even use HTML5. I'm not trying to put words in your mouth as I do understand the pains, but wish the core issues can be better communicated.
I think pretty much everyone knows C2 and C3 are HTML5 based engines so I am not sure even what you are saying?
You did not answer the question?
Why do you want a Browser based subscription engine?
Are you a Mac or Unix user?
There are many reasons people have said they do not want a browser based engine and #1 is it is browser based and relies on Chrome and Chrome has many issues.
There are many reasons people do not want a subscription including you do not own the engine and if Scrra goes out of business or stops renewing subscriptions for any reason you will not be able to edit your games.
How do you plan on offsetting the cost for that subscription?
Do you make enough from your games for that because I will bet over 90% of the C2 users are hobby and small time game designers that will not make enough to cover the cost of a subscription.
No one is saying Scirra shouldn't produce C3 for people like you but that is a small minority of people and they appear to be moving to a browser subscription format the majority of people that have supported Scirra with our money, making plugins and promoting them in our games do not seem to want.
So how is it a good business decision for Scirra to ignore what the majority of their base wants to focus on a small group of people like you?