lamar's Recent Forum Activity

  • Look at your sprites in the editor. If they do not fill the editor box and have a clear line around them that is your problem.

    You can cut them and reduce the size of the editor box and repaste them and that usually fixes the problem.

  • >

    > If you want the trajectory effect look at the angry birds capx by AllanR.

    >

  • Ball is bullet with bounce and set to return to the original ball when it hits the bottom.

    If you want the trajectory effect look at the angry birds capx by AllanR.

  • Lots of effects already built into C2 and you can change the parameters of most effects to suit your needs. You can also find special effects in the effects section of the forum.

  • Break down your problems into small pieces and start writing the events.

    You usually start with player movements and you need to decide on controls. The controls are touch, tap or keys.

    Trying to clone a commercial game is a huge task for a beginner and you should start with a more basic game I think but if you are determined to do that game you need to understand basic C2 commands first.

  • Well I don't know what to tell you then. Seems like this same question has come up like 4 times in the last month?

  • Well hmmmm?

    You can try setting the scale of objects to layer scale in the same event.

    Layout scale does not work well in C2 and requires whole numbers or acts screwy and I bet this is a related problem.

  • Well hmmmm?

    You can try setting the scale of objects to layer scale in the same event.

    Layout scale does not work well in C2 and requires whole numbers or acts scre

  • So easy thank you !

    Do you know how to enable and disable Wrap with "press on button" ?

    I want an even to 'active' Wrap behavior.

    Wrap is a behavior and you will see it listed in the players behaviors when you call an event.

    On key pressed: Player behavior wrap disable.

  • I think you need a Wait command after the transition so your player has time to be moved away from the door or it just keeps repeating the door command which is causing the flicker.

    Add Wait 0.1 seconds after they overlap the door and before the transition and see if that works.

    Hard to tell more without seeing your layout.

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  • You can span objects anywhere but if you have them set to be destroyed if off the layout then they will never spawn or be destroyed instantly.

  • When your objects spawn is based on an object that is no longer there then it returns a null or zero value and that is why they head to 0,0.

    You can fix it by making your player invisible and disabled instead of destroying it when dead or when dead set the spawned objects to the last position the player was at or some other position.

    You would need to store the players last position X and Y in global variables if you want the objects to continue moving to that position.

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lamar

Member since 11 Feb, 2014

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