Hi to all,
I noticed a very strange thing....
I have a game's level within which there are objects like the player, enemies, platforms, etc. ..
when I launch it in debug mode I have values like this:
Est. image memory: 62,1 mb
when I try to delete all the instances of enemies (I have only 1 type of enemy duplicated 11 times in level) the
Est. image memory is: 6 mb
I wonder why 11 instances take about 55MB?
I read the weight of all the images that make up the animation of the enemy and come to a total of 300kb .....
so why affect so much of that value?
thanks