mollaq's Recent Forum Activity

  • Wow now all is clear! Many thanks

    I have in my enemy sprite some animations with large image png, 600x600 pixel

    This animations increase that value.

    But what is the best Way to save large images?

    Png 8 bit can help me to keep memory usage low?

  • EDIT: also with only 1 enemy the value of

    Est. image memory is 62,1 mb

    and when I delete the only enemy the value change in

    6 mb

    why this?

    the sum of all images files that compose the animation of the enemy is only 300 kb?

    is normal or is a issue?

    I would like to know the opinion of Ashley...

    thank's

  • Hi to all,

    I noticed a very strange thing....

    I have a game's level within which there are objects like the player, enemies, platforms, etc. ..

    when I launch it in debug mode I have values ​​like this:

    Est. image memory: 62,1 mb

    when I try to delete all the instances of enemies (I have only 1 type of enemy duplicated 11 times in level) the

    Est. image memory is: 6 mb

    I wonder why 11 instances take about 55MB?

    I read the weight of all the images that make up the animation of the enemy and come to a total of 300kb .....

    so why affect so much of that value?

    thanks

  • Many Thank's Knifegrinder!

  • How can I disable WEBGL on ejecta?

    it is sufficient to disable it from C2 project setting?

    thank's

  • Hi to all Constructor,

    what are the best commands to increase the performance on mobile.....I have a few questions to clarify,:

    I need to move my character simply always on right direction

    • on platform behaviour is better to use the command 'simulate control pressing right' or use 'set vector (X)'?

    (same question for jump action of my player, is better to use 'simulate control pressing jump' or 'set vector (Y)'?

    • solid behaviour have a strong influence on the performance?

    thank's in advance.

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  • Ok I know...

    I'd like to know if it is a general problem of all those who have xcode6

  • Hi to all

    I installed ios8 on my device and xcode6 beta on my mac.

    I try to play my C2 game (exported with ejecta) on my iphone5c and xcode returned to me 12 issues and the build fail.

    the issues i think are made by webgl becuase the error message is:

    "Use of undeclared identifier 'GL_FRAMEBUFFER' "

    and also

    "Use of undeclared identifier 'GL_RENDERBUFFER' "

    I don't know if is a problem between ejecta and new xcode6 beta,

    I suppose this because a week ago a used xcode 5 and all worked fine!!!

    is there anyone who has encountered these problems?

    Thank's

  • has anyone found the solution?

  • I have the same problem

    i solved it with a temporary solution

    simply in XCode open the info tab (info.plist file) and change the value of "initial interface orientation" to landscape mode (left or right)

    this way the game will work fine...but with this solution the orientation will be fixed, means that even if the player while turning the phone the game will not change its orientation.

  • I have the same problem!

    someone have the solution?

  • IAP is In-App purchase (pay to un-lock premium features on the game).

    I know that with CocoonJS plugin there is this function but I don't have idea if on the Ejecta plugin there is too....

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mollaq

Member since 7 Feb, 2014

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