Hi to all,
is already the second time that apple reject my game for the same reason!
they try to buy "continue to the same level" iap (tap the buy button) and they write to me that does not work!
Before to send my binary on itunes connect I tried my IAP on the sandbox enviroment (store sandbox enabled on Cocoonjs plugin) with my test apple account and all works fine.....so I switch to store sandbox disabled, export to cocoonjs, compile the project and send the binary to
itunes connect via xcode.....
I waited a week before they reviwed my game and the response was "Rejected" for the same reason, they can't buy my in-app purchase!!!!
At this point I do not know what to do....
in test mode with test account all iap works fine on my iphone and ipad but when i disable the sandbox mode and send the app to apple for review this is regularly rejected!
I ask if anyone has the same problems like me....
I write for completeness that:
- I have 2 in-App purchases (1 consumable and 1 unconsumable)
- the first time I used the IAP plugin from construct 2 (and the iap works in test-mode but don't work for real purchase)
- Now I used the CocoonJS plugin (the plugin that is integrated in construct 2, not the beta plugin opensource)
- I set the store mode MANAGED
- I set the store sandbox to DISABLED
is there anyone who has managed to put its application on the apple store with the iap working?
thank's in advance