mollaq's Recent Forum Activity

  • I use the open source plugin but not the master plugin I had downloaded the "restore purchase" plugin

    Fortunately in my game all IAP works (consumable and non) and the restore purchase work too.

  • silverfox russpuppy

    I try yesterday to restore my purchase and it work on my game

  • many thanks to all

    I plan to publish Mr. Dot also for Android

    Wisdoms unfortunately now I don't think to publish a demo for PC....maybe in the future I can publish it on Win8 store

  • Hi all constructor!

    Finally I have my first game made with construct 2 published on the Apple Store.

    It is a one tap retro style graphic game, it is avaible for iPhone iPad and iPod touch.

    Here the link:

    https://itunes.apple.com/WebObjects/MZS ... 45104&mt=8

    Give me your advice!

    Thanks to all

  • Great News! All IAP issue are solved by Ludei!

    Yesterday my game was accepted by Apple and now is on the store

    Here the link:

    https://itunes.apple.com/WebObjects/MZS ... 45104&mt=8

    I try tu buy some items and all IAP works fine (both consumable and non consumable)

    Thanks all

  • Great! I hope the issue will fixed soon...because I think in 3 - 4 days my game will be reviewed by Apple.

  • I re-send the game to apple and now it's waiting for review....

    I used the last CocoonJS plugin "restore purchase" version downloaded from this page:

    https://github.com/ludei/Construct-2-pl ... -purchases

    I waiting and see what happen....

  • BAD NEWS!

    My game was rejected for the third time!!!!

    Same issue, this is the answer of the apple team:

    "We still found that your In-App Purchase product/s exhibited one or more bugs, when reviewed on iPad Air running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.

    We were unable to purchase your more lives IAP. Tapping on the "BUY" button does not function."

    They say to me to reproduce the issue....but I can't reproduce it because in sandbox mode all IAP works great!

    at this point I wait the solution of the Ludei Team.

  • 1 News:

    KLAUS answer to my question on LUDEI support portal, He is a ludei's user that few months ago had the same problem and He solved that IAP problem.

    here's the answer:

    ""As I wrote before: do not use managed mode! Try it simple. And store any verified purchase by yourself.

    CocoonJS.Store.onProductPurchaseVerificationRequestReceived.addEventListener(function (productId, data) {

    // only use productId, ignore data

    // will be called during purchase and during restore

    });

    You will not need onProductPurchaseCompleted, since it is only called in managed mode.

    maybe that helps""

    if you want to get in the discussion follow this link:

    http://support.ludei.com/hc/communities ... cale=en-us

    Maybe He can help us.

  • Thank's TheWyrm now I Know the difference.

    Infact I does a try, changing a little bit of my construct2 event, and I compiled my game in sandbox mode enabled, sending to Ludei cloud compiler and test my game with xcode 6 beta 5 on my real device.....

    all IAP works perfectly also restore purchase button work great....

    but the most frustrating for me is there isn't control when I disable the sandbox mode and send to the Apple for approval....

    they reject puntually the game with the generic answer "the IAP don't work".....but what??? how can I try to correct an issue if I can't try to reproduce the error and I can't try to simulate a real transaction with my game???

    They say (Apple team) that if IAP works in sandbox environment then it works also in real purchase...... but in reality it is not so!!!!

    and then what should we do?

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  • gonzdevour and TheWyrm

    you know the difference between the two action of cocoonjs plugin "on purchase completed" and "Is product purchased"?

    has someone tried to test the game in "unmanaged" mode, sandbox mode enabled, and change the events with the action "is product purchased"?

  • Here another interesting discussion about IAP on the Ludei Dev Portal:

    http://support.ludei.com/hc/communities ... cale=en-us

    seems that IAP Store Mode MANAGED not working

    and this is the part that I think is interesting:

    "Our app has been finally accepted by Apple, because we switched mode to 'unmanaged' and wrote our own implementation of receipt validation. Managed mode still does not work.

    I treat this solution as a workaround and we'd rather use managed mode if only it worked properly."

    Now I ask.... there is someone that know how to do to make a working IAP with UNMANAGED mode?

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mollaq

Member since 7 Feb, 2014

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