mollaq's Recent Forum Activity

  • Hi

    I try also to compile my game Mr. DOT and run under CJS Webview+ and the game run fast! really smooth!

    In my game there aren't soundtrack but there are some sound fx (like jump sound, pickup sound ecc..) and all work fine.

    But I notice one issue....

    in some parts of the tiled background I see some transparent edges, like lines that break the continuity of the tiled backdround....

    I usually use the Linear sampling on the C2 setting and on Canvas+ all tiled backgraound are good, but in Webview+ there is that issue!

    I try also to use point sampling but the edge of the tiled background are always with that strange 1 px lines on some edges.

    You noticed this issue on webview+???+

    Or others noticed this?

  • Thanks nicmar I really appreciate your congratulation.

    Really I don't know why my game is so popular in Russia or in Mauritius.....

    also in Germany my game was downloaded 8000 times!

    I know that on the iphone 4 Mr. Dot has a terrible performance but is normal, the hardware of that device is too old,

    I had some issue with IAP and cocoonjs plugin, my game was rejected 3 times by apple reviewer, at the end Ludei team solve this issue and my game was approved, now all work fine also IAP and Restore Purchase.

    Now I'm curious to see your game....tell me when it will be avaible.

    P.S. Yes is possible to get all the coins of the level 5........there is a little trick..... try to jump ahead of the second small platform and let Mr. Dot to fall down over the coins....

  • Hi matrixreal

    at the end on my iOS game Mr. Dot I use CocoonJs open source plugin and Ludei Compile server.

    if you want to see my game work find it on the apple store.

  • gonzdevour I don't have this "order problem" because I have only 1 item!

    I can make some try and then I'll say to you the result....

  • gonzdevour I know why your localprice never work!

    I had the same issue and after several headache I found the solution!

    simply you need to put this events:

    "on product fetch complete > update product list"

    you must update products list to be able to take the varius products's proprerties (such as price, name, description ecc...)

    on the step 3 you have put "is store available" on your condition (after on buy button is clicked).... I am convinced that this event is the cause of all problems, Try to remove this (is store available) and re-send the game to apple.

    I prefer to use "on purchase product" with no preview because with preview when the player click on the button will show an alert on the phone with the description of the IAP (the description that you have put on itunes connect) but apple show one alert too with the same informations so you will have 2 alert with the same information.

  • TheWyrm

    I don't use "is store available" event I think this can be the cause of the problems.

    I write here my event for the IAP (with CocoonJs opensource plugin):

    on start of layout (where my iap button is) > fetch products from store (and I put the IDname of my product)

    on product fetch complete > update product list (because I need to take the "localizedPrice" of my product)

    on touched buy button > purchase product (and the IDname of my product)

    on purchase completed > set the variable buymyproduct = 1 and set the variable purchaseerror =0

    on purchase failed > set the variable purchaseerror =1

    then I check my variables and I unlock all levels if bymyproduct is 1 or show error message if purchaseerror is 1

    thats all

    this way my game was published on the applestore and my iAP works fine.

    I hope I was helpful

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  • Great NEWS Constructor

    My game Mr. Dot was published on the appstore 10 days ago and until now was downloaded 50.000 times!!!!

    Was 1st on the Mauritius Island appstore (on the all games chart)

    and on the Russia, Germany, Switzerland and Austria it is on the best game chart!

    Thanks all, Thanks Scirra.

  • vittoraboy thanks again

    yes I'm Italian (my english betray me) and you?

    do you think that on ipad 2 there are good performance? great I only test my game on ipad3 and higher, good news!

  • Thanks vittoraboy

    on what kind of ipad you tried (3, 4, air ecc..)

    iceangel there are many levels very hard! by the way there are many tricks and secret way to go to the win!

  • Thanks iceangel

    like all games the first levels are easy.......only to teach the player how to play

    what level did you get?

  • Hi impe83

    thanks!

    I worked on this game 1 years (but only in free time, 1 hour a day and so on) and solo!

  • I used that branch of the plugin and my restore purchase work well.

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mollaq

Member since 7 Feb, 2014

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