Cascade Games's Recent Forum Activity

  • This means that mobile export will have to remain at mercy of Google to keep their webview bugfree? And suppose if it works fine and you launch an app for Android and later on webview gets hazy again,what will the developer report to the users? Pray to Google God? Or use the app later on when Webview will be working fine? Looks disastrous

    What is the guarantee that iOS one will also work in future? Because it is something which is not in Construct 3 hands

    And the story doesn't end here. Cordova is used for mobile export. There also they have to remain dependent on them to keep Cordova and related plugin updated. What if Cordova is dropped in future?( Cordova is in rapid decline and programming world had already rejected it's concept of one-time development ). I will not be shocked when Cordova team will say "We are now retiring it now due to lack of interest".

    If the android issue remains for long,I guess it would be illegal to even say that Construct 3 can export to Android.

  • Hey friend,can you test this c3p file (actually I don't have active account)

    drive.google.com/file/d/1uAu975guxFsdfZt7zknQbdZCyKJzcbC7/view

    Also share the resultant APK

  • > Instead of every tick,do "every 1 second"

    Hi, this is just a generic example, you can even remove the every tick and it will jank.

    Are you sure that you tested without "every tick" in APK? If yes then I would like to go in past and say something important to myself regarding game engine

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Tested both code and APK on my mobile. Yeah,what you are saying is absolutely correct. And it ruined my day as I am working on a huge mobile project 😭

    Anyway, please do the modification as I have said and please upload the APK so that I can test that too.

  • Instead of every tick,do "every 1 second"

  • Few points to remember

    1.) "Knowing how to use an engine" and "Being a master" are complete different things. My personal experience says that it will take little bit more time to master construct 3 (infact still today I don't know about all features of construct 3 and many times I take a long route to do something which is already inbuilt in Construct 3). So be patient

    2.) The super best weapon to begin Construct 3 is by reading Construct 3 official documentation (I did that). Just read it from the starting:- about the menu, options etc. And side by side,also give a view to construct 3 editor and try to match things which you are currently reading in documentation. Also when you read about a feature,try to experiment with it. You will soon become independent.

    3.) There are few terms in programming like while,for loops. Please also learn about these concepts.

    4.) Don't get worried when you look at a game made by someone else (like "will I be ever good enough in construct 3 to build such games"). Just be on your own

    5.) Just don't get nervous. Trust me, construct 3 is super easy

    Best of luck

  • You can put a dictionary in a dictionary. Just saying.

    Thanks

  • There are many data storage options you can use, including instance variables, local variables, arrays, dictionaries, and local storage, among others. They can be manipulated independently of each other. Don't just use global variables for everything.

    Thanks for the answer

  • Hi everyone,

    My game has lots and lots of global variables because my game is collection of many games.

    So the issue goes like this:- When a game is played,some variables will change value,like "score" which was earlier 0 and later on it will be something else. But if the game is replayed,then definitely I will have to reset the variables to original values,like "score" back to 0

    So the issue is, how to approach this problem. If I use "Reset Global variables",yeah it will run fine but there will be some variables somewhere else which will also get reset.And it should not happen

    So currently my approach is:-

    "On start of layout"->> "put this variable equal to ...."(same thing for other variables too). But problem is,I have many games inside the project and it will be tedious for me to do that

    So friends,what is your opinion regarding this? I wish there was some option like "reset variables which are on this event sheet" something like that.

    Thanks in advance

  • First relax and chill. Just swallow a fact:- Construct 3 is super easy. And I believe that one should not focus on tutorials too much because everyone have different approach to the game development. (Later on give a check to tutorials so that you may get to learn few tactics you earlier had not discovered while game development)

    Answer two questions:-

    1.) When did you picked up Construct 3 first time?

    2.) How much programming do you know? (Don't take this question serious,just enquiring)

  • Whenever a coin gets used,add one to a variable (any variable)

    Then to show score use int(variable/10)

  • Even if your game is designed for a fixed ratio, you can still make it fullscreen and fill the black bars area with some meaningless pattern/graphics (but at least it won't be black!)

    Use Scale Outer mode and either stretch the background in your game, or create a layer on top and cover this area with some sprites.

    This sounds great. Little bit more about this please 💖

Cascade Games's avatar

Cascade Games

Member since 31 Jul, 2019

Twitter
Cascade Games has 2 followers

Trophy Case

  • 5-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

10/44
How to earn trophies