Edelplastic's Recent Forum Activity

  • Unknown Lifeform — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/unknown-lifeform-4008

    <h3>Unknown Lifeform</h3><div class="deshr"></div><p> is a atmospheric Soundtrack which works great with Sci-Fi - Puzzle or Space Games. Also it is interesting for Movies.</p><p>Audio-Track in 24-Bit - 48000KHz - WAVE</p>

    Use this topic to leave comments, ask questions and talk about Unknown Lifeform

  • Hi. Do anyone know how i can open a local saved website in the iframe plugin? And how i can save a html file in my project?

  • I also have to say that the game works fine and the idea is nice, but also i think that are enough games of this genre available at the game-market.

    I´m a friend of survival games, but many titles of this genre are never completed. So, what you will do to make your game different from all the other survival games? Tell us your story.

  • Reserved

  • Hello Folks!

    Today i will show you my new project, which i calling "PixelSynth". In this Game you are the Music. You have to control the playerpanel and you must collect the sound-samples to complete a Track. Take a look to the video at Youtube. Please remember, it is a very early alpha version. The first Stage are not completed, it only should show the mechanics to you, which i use.

    Video (newest verion): https://youtu.be/BRy64QCKHaY

    Download:

    Alpha V.0.0.4 : https://www.dropbox.com/s/ogbums1h88yy05h/PixelSynth_Alpha_0_0_4.rar?dl=0

    Changes:

    V0.0.4

    • new effects
    • added new soundsamples

    V0.0.3

    ----

  • Maybe you have infect your browser from other Websites or Software, but not from Construct2, if you have use a officiall download server (from this website or steam) - Go to the Malwarebytes Website and download the tool, let it search for Malware.

  • I´m back on this. Now i have start a new project and have use this auto-detection again, but now the language not change

    Global Variable "language" - Type = text - Initial value = "" (empty)

    System -> set variable "language" to Browser.Language

    System go to Layout .....

    Next Layout:

    Variable "language" = "en-US" -> Set animation to frame "0"

    Else

    Variable "language" = "de-DE" -> Set animation to frame "1"

    But it not change the animation frame "0" to "1" (0 is a english picture - 1 is german a german picture)

    It also not work when i insert the Variable directly in the Layout where the language "de-DE" is requested. It also not work with "Texts" - What i´m doing wrong?

    EDIT:

    So, now i have test to use the "en-US" for the german pictures and when i say "variable "language" = "en-US" then the picture frame change to the german texts. I think Node Webkit do not detect the Language-Codes...

  • I have use the C2 Template "Audio analyser" and there it is showing like i have do in my Project. I will check.

    EDIT: Yes it works. Thank you.

  • Audio & Game start lag when i use the Audio Analyser to animate a Sprite. I use this Analyser long time before (early 2015) and there nothing has lagged. Now i would make a Game which is using the Analyser.

    I only use a Background and the Sprite, which is animated by the Analyser. What i doing wrong? Maybe it is a new Bug?

    I want to make the Game only for PC in use with the Node Webkit

    Screenshots:

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  • Nice Effect, but i have a Question:

    It is possible to replace the "Stars" with any "Sprite-Graphics" and/or change the Color of the Stars/Sprites smoothly?

  • Hello, i know that this is a really old Thread, but i have found a Engine for you, which is completely free for Commercial use without Licenses and it use DirectX to make native PC Games. Use Witermute Engine (http://dead-code.org/home/ - It is similar like Construct2, but there you need a bit C++ knowedge.

  • I think you can solve all Problems with Variables (This Functions will work at all Devices).

    1. Example:

    Variable "MusicMute"

    Long Description:

    -------------------------

    Make a Group "Mute Music"

    Event 1: If User press button (Touch is pressed a Object or Mouse is clicked a Object) "Silent.png" (Mute Button) + Another Condition-> Variable "MusicMute" = 0 + Trigger Once while True-> Set Variable "MusicMute" to 1 + Set the Music Silent

    Event 2: If User press button (Touch is pressed a Object or Mouse is clicked a Object) "Silent.png" (Mute Button) + Another Condition-> Variable "MusicMute" = 1 + Trigger Once while True-> Set Variable "MusicMute" to 0 + Set Music not Silent

    Short Description

    -------------------------

    Easier it is, when you do that:

    Event: If User press Button + Trigger Once while True->

    Subevent 1 - Variable "MusicMute" = 0 -> do silent + Set Variable "MusicMute" to 1

    Subevent 2 - Variable "MusicMute" = 1 -> do not silent + Set Variable to 0

    both Descriptions has the same function and you can Mute / Un-Mute your Music with one Button - If you not want a Button and you want to Mute your Music from other Reasons, you can also use another required Events to trigger the Actions (Example: If Sprite ... is visible or whatever)

    -----------------------------------------------------------

    Problem 2 (Start Music from beginning withouth Touch)

    This you also can solve with a Variable if necessary

    Variable "StartMusic"

    At Start of Layout ->

    Subevent 1: Variable "StartMusic" = 0 + Trigger Once while True-> Play Music from beginning

    Subevent 2: Variable "StartMusic" = 1 -> leave empty ( = System do nothing --> prevents that the Music plays several times)

    If the Problem resists, you need a Loader Layout, where the System preload the Music.

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Edelplastic

Member since 10 Dec, 2013

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