Edelplastic's Recent Forum Activity

  • I have another problem with my Breakout Game.

    I have setup a "Multiball" Powerup. The Ball are split and move when i collect them, but the new Ball does not have the same properties like the original Ball (it will spawn a normal ball)

    Example: I have a Fireball as original Ball -> i collect the "Splitball Powerup", but the new (second) Ball are a Normalball.

    These are my Actions. Do anyone see the False? And how i can limit the maximal Balls on Screen?

  • Are some new informations about play musicloop without pause? i´m also interested in this.

  • Joannesalfa: Thank you, the Plugin works perfect! Now the Problem is solved

    Sargas: I have use the standart Mouse Event "Set Cursor to None" to hide the Cursor (see the picture)

    And for move the Paddle i have use the Event : System Timescale ? 0 -> Paddle Set X to Mouse.X

  • Hello.

    I have a problem with a Breakout Game compiled for Node-Webkit. If i test my Game in Construct 2 (Node-Webkit + Resolution 1920x1080 + Innerscale Fullscreen) all works great, all works perfect. But if i compile the Game with the same options, i get a problem with the Screen borders. If i move my Mouse to the Edges of the Screen, the Mouse are shown and i can not control the Player-Paddle - if i move the mouse away from the Edges, i can move the Paddle.

    I have test it with all fullscreen options, but the problem with the screen borders are resists.

    (I have disable all options for the Node Webkit when i compile the Game // Single instance - window frame - resizable window - kiosk mode)

    Here you can Download the Game for testing. Please use ALT+F4 to exit the Game!

    dropbox.com/s/2gcwkui72v7dh68/BPM.zip

  • Yes you´re be right, thats a good idea. So i have more Parts, but i save much of resources... okay i will do it. If the problems are

    continue, i will come back ^^

  • Okay... so -- do you know Super Mario Galaxy? Here Mario move above the Planet, but i want to make a game where "Mario" is movin in the Circle. I hope you understand now what i mean.

    Here a example on a draw:

    s1.directupload.net/images/140720/zjfur9jo.jpg

  • 19MB = Maybe the Music at the Mainscreen. The Collision Points are needed for the round thing, if there are to less collision points, the ball move not on the inner edges of the round thing (you know).

    Okay, how i can lower the collisionchecks? Or do you have a idea how i can make this concept (move inner the round thing) in other ways? Is here at the Forum a CAPX for some similar projects? I search for a Video to show you, what i want to make.

  • Sorry for my english, i´m from Germany <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />

    Here is the CAPX to view.

    dropbox.com/s/3ja3w6aftwgfyx2/BPM.rar

    If you start the CAPX, you see what i mean. The Ball is not in the middle of the Screen and it hanging on edges. To steer the Ball use the Left or Right Arrow on your Keyboard - Jump = Up-Arrow.

  • I get a Error at start of C2. I have copy this Plugin to Construct2\Construct2-Win64\exporters\html5\behaviors - it will not work, and i have copy it in the Plugin Folder, it won´t work also (Errormessages at any way).

  • I only have tested with Physics, because the Ball hanging on Edges.

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  • Hello.

    I have a Question to the Rotate feature of C2.

    I already have create a Circle with a collision Polygon, so that i can move the Player inside the Circle (The Player is a Circle too). But now at this point, my problem starts.

    I have use the Platform Behavior for the Player and set the Acceleration and the Deceleration to 0, so the Player only can Jump.

    Next at the Circle i have use the Rotation behavior, which is rotating left or right when i press the Left or Right Key on my Keyboard. That all works great, but when i insert some platforms , the player hanging on the edges and don´t falling down or slide down bevels when the Circle is rotating.. then i test it with the Physics Behavior AND then i get a Errormessage

    Uncaught node.js Error

    Assertion failed: 3 <= count && count <= 8, at: Box2D_v2.2.1/Box2D/Collision/Shapes/b2PolygonShape.cpp,122,void b2PolygonShape::Set(const b2Vec2 *, int32) at Error

    at Error (native)

    at x.___assert_func (http://localhost:50000/Physics_behavior.js:233:28)

    at dc (http://localhost:50000/Physics_behavior.js:213:73440)

    at nQ (http://localhost:50000/Physics_behavior.js:214:142833)

    at Q.Set (http://localhost:50000/Physics_behavior.js:482:367)

    at createPolygonShape (http://localhost:50000/Physics_behavior.js:568:11)

    at behinstProto.createBody (http://localhost:50000/Physics_behavior.js:1469:24)

    at behinstProto.postCreate (http://localhost:50000/Physics_behavior.js:1083:8)

    at Runtime.createInstanceFromInit (http://localhost:50000/preview.js:2839:28)

    at Layer.createInitialInstances (http://localhost:50000/layout.js:1316:25)

    How i can fix the hanging on edges?

    Here a Picture of the Problem:

    s14.directupload.net/images/140720/jdxn2vye.jpg (Ball is not falling down.. it is hanging there)

  • Is there now a Manual available? I don´t know how to use the Q3D Plugin....

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Edelplastic

Member since 10 Dec, 2013

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