How do I set audio silent on IOS?

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  • Hi there,

    I am exporting my project in IOS, I found set the audio silent is not work for IOS's music, just for sound, but works fine in andriod, so anyone knows how to toggle music in IOS? and also a old problem in the forums, how to make the IOS music play at the beginning without touch on the screen? thanks

  • I think you can solve all Problems with Variables (This Functions will work at all Devices).

    1. Example:

    Variable "MusicMute"

    Long Description:

    -------------------------

    Make a Group "Mute Music"

    Event 1: If User press button (Touch is pressed a Object or Mouse is clicked a Object) "Silent.png" (Mute Button) + Another Condition-> Variable "MusicMute" = 0 + Trigger Once while True-> Set Variable "MusicMute" to 1 + Set the Music Silent

    Event 2: If User press button (Touch is pressed a Object or Mouse is clicked a Object) "Silent.png" (Mute Button) + Another Condition-> Variable "MusicMute" = 1 + Trigger Once while True-> Set Variable "MusicMute" to 0 + Set Music not Silent

    Short Description

    -------------------------

    Easier it is, when you do that:

    Event: If User press Button + Trigger Once while True->

    Subevent 1 - Variable "MusicMute" = 0 -> do silent + Set Variable "MusicMute" to 1

    Subevent 2 - Variable "MusicMute" = 1 -> do not silent + Set Variable to 0

    both Descriptions has the same function and you can Mute / Un-Mute your Music with one Button - If you not want a Button and you want to Mute your Music from other Reasons, you can also use another required Events to trigger the Actions (Example: If Sprite ... is visible or whatever)

    -----------------------------------------------------------

    Problem 2 (Start Music from beginning withouth Touch)

    This you also can solve with a Variable if necessary

    Variable "StartMusic"

    At Start of Layout ->

    Subevent 1: Variable "StartMusic" = 0 + Trigger Once while True-> Play Music from beginning

    Subevent 2: Variable "StartMusic" = 1 -> leave empty ( = System do nothing --> prevents that the Music plays several times)

    If the Problem resists, you need a Loader Layout, where the System preload the Music.

  • Edelplastic thanks, I will try

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  • Edelplastic the variable method still not works in IOS, any other ideas? thanks

  • anyone can help?

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