blurymind's Recent Forum Activity

  • for everyone asking for native export:

    There is an open source clone of construct2 that sort of does it already. Given it doesnt have such huge community , features and polish - it's event editor is extremely similar.

    http://compilgames.net/

    The stable version compiles to windows, linux, mac (native) and html5 (with support for android and ios via xdk)

    In fact they are already testing android native export for the next version:

    https://trello.com/b/qf0lM7k8/gdevelop-roadmap

    But the thing needs a lot of work to get as stable and powerful as construct2 and they dont get the funding that scirra has.

    And unlike construct they are using other open source engines to do the actual work - sfml(for desktop native and soon android native) and atm adopting cocos2d (to do andoid native and html5 in the future).

    Construct2 has it's own engine if I am not mistaken.

  • i am really really looking forward to being able to have skinning and soft deformation of sprites

    It's years away.. Really?

    I thought that it's using the same core - so Ashley would only need to port the GUI of the editor.

    If its years away, then it would be worth for me to learn Godot and use that instead in the meantime. It's obviously not as easy as C2, but has native exporters (no need to deal with xdk), can make 3d games and the editor works on linux and mac,as well as windows.

  • How does one do level editing? Use tiled?

  • And here I was hoping that Ashley would make some huge announcement about construct3 on GDC... Ah well

  • Does it require the use of wine? Or is their editor running totaly natively...

  • First of all - what is CoaTools:

    It is an addon for blender that allows you to create cutout animations in blender and export them as a JSON file that can be loaded in a game engine. Currently there is already a runtime for godot (another free open source engine).

    Advantages over Spriter and Spine2d and Creature2d:

    • it's PRO and it does NOT cost over 200$, it is completely FREE. No catch
    • You can use blender's powerful animation tools
    • It's open source! Both the addon and the application it is running under. This is the only open source solution out there atm. Dragon bones in comparison runs under adobe flash - so it's not really open source and available on all platforms. If you want a feature, if you know some python- you can add it! Or suggest it. In any case it is not going to be maintained by only one guy, not locked to any proprietary entity.

    Advantages over spriter:

    • It supports sprite deformation - uses blender's excellent tools to easily turn imported sprites into plane meshes and skin them!

    Advantages over Creature:

    • It runs under Linux. As a matter of fact this can be used under windows, linux,mac and any other platform that compiles blender3d.

    Download the addon (FREE) and a photoshop plugin (free):

    https://github.com/ndee85/coa_tools

    Download Blender (FREE):

    https://www.blender.org/

    video demo:

    Subscribe to Construct videos now

    https://youtu.be/uoQZV1f_J1s

    https://youtu.be/krCYZ7BPdCI

    thread at blenderartist:

    http://blenderartists.org/forum/showthr ... ol-Blender

    Can we please get a runtime to load the json animation files that it creates into c2?

    I think the free part is a huge advantage <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    Not to mention that it is actually a pretty good tool with actual advantages over the competition, considering that it is a part of a much more powerful application!

    For developers:

    example files: https://github.com/ndee85/coa_tools/tre ... le%20Files

    https://github.com/ndee85/coa_tools/tre ... Files/stip

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  • Ot exports animation as json. Perhaps someone sould write a plugin for c2?

  • it is pretty damn impressive! Well done and keep it up! Also kudos for supporting linux!

    I was thinking of buying appgamekit a while ago. Can you develop in it in linux?

  • very cool! I made something similar for blender users:

    It makes more sense to me to keep this in the 3d package - where the user can easily set their shaders and rendering settings , do their animation and texturing... otherwise we are reinventing the wheel here

    What import format does it use? Fbx or dae?

  • Edit:

    Its on blendermarket now:

    https://cgcookiemarkets.com/all-product ... ender-kit/

  • Sprite Render Kit is a sprite rendering system for Blender - specifically designed for rendering animated and static sprites for 2d games.Its benefits become most obvious when you need to create a sprite with 4 or 8 directions of animation. It's main goal is to save you time!

    In one click you render an animated character from 4 different angles and the files are properly named!

    video trailer:

    https://youtu.be/Qnor5mtHVo4

    more info and download here:

    https://blurymind.itch.io/sprite-render ... blender-3d

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blurymind

Member since 6 Dec, 2013

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