blurymind's Recent Forum Activity

  • Linux editor. Way to connect to another user's editor via a web browser and an ip adress. See superpowers

  • I too would like to know. Seeing as to how nobody answered your question, I would assume that it is not possible for now

  • glerikud At least you can try it out and make something with it

    In mmf, you can not even try out the admob object without spending the 400$ - which btw is more than 4 times more expensive than the personal license of c2.

    Their price is not competitive at all.

  • I've been using both construct2 and mmf for over 2 years. My experience taught me that mmf is fun, but has some serious limitations in terms of code reusal!

    • you can not give unique values to instances of an active object - in construct2 you can
    • you have to manually copy and paste events/objects between frames. In c2 you can use the same objects and event sheets in all frames.
    • There are no global layers in fusion, instead again - you have to manually copy and paste.

    https://www.scirra.com/tutorials/1085/3 ... onstruct-2

    global layers in construct2 are awesome!

    https://www.scirra.com/tutorials/594/bu ... terface-ui

    • mmf has no subevents, as a result you have to copy and paste your logic a lot. In construct2 you can nest it in nice and tidy ways.
    • Construct2 has one click deployment with nodejs to windows,linux and mac. The games just work.No need to buy separate exporters with limited functionality like fusion's.
    • Even clickteam suggests to people to make their own level editor, instead of using the one provided by mmf.
    • the entire editor is full of hardcoded logic. Their tagging system has specific number of tags that can not be renamed or changed and dont work on a global level. (code reusal issues again) Even the animations editor is full of predefined animation slots that you can not rename. Some animation slots behave differently than others - this quirky design may lead to frustrating moments later on when you code your logic.

    The community here is much bigger - with much more active development with addons and effects- all of which are free. Scirra also has a dedicated tutorials section which is packed full of good learning articles and videos.

    Clickteam's html5 exporter creates games that are problematic to embed in nodejs or xdk. Whats more is that they are not webgl accelerated and under-perform compared to construct's.

    Clickteam rip you off with their licensing fees. You have to buy separate exporters, but what is worse is that none of them support any mobile monetization features and the community is prohibited from sharing such features in addons for free. The only way to put ads in your mmf games in to buy their developer license which costs 400$ !

    But they hide that in the small print and you find out about it after buying the exporters.

    Construct2 in comparison offers all the export options with the personal license. You can try them out in the free version as well. There is no limitation on the admob object or any of the monenanization features - they are available even in the free version.

    I can just go on and on <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    But the truth is that I like both products and hope they continue to compete and improve. If clickteam still makes money with their strategy - I wish them best of luck. It's just that the pricing model seems like outdated bullshit to me - especially considering the competition in other game engines.

    Unity and Unreal for example dont put any limitations on the developers and dont cut their products into chunks you have to buy separately. Instead they make money only if the developer has made a lot of money using their engine.

  • If construct2's editor was open source, then the developer of q3d threejs or any other 3d implementation would be able to add the needed features for 3d game design.

    But constrcut2 editor's sdk is not open source. So while developers can add new behaviours via plugins, they cant really do anything to the editor's interface or features.

    If you wanr 3d+html5, check out Superpowers!

    It was just open sourced:

    http://superpowers-html5.com/index.en.html

    It uses threejs, but it can use any other engine. Recently they added support for LOVE (lua) as well.

    If I was Ashley, I would just take superpowers and use it as an editor - just add construct2's core to it. I think their MIT license would allow it too <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    Superpowers has the features to support both 2d and 3d games. Here is their github:

    https://github.com/superpowers

    [quote:2ayl5457]But the coolest thing is this: Superpowers itself is actually engine-agnostic. It's just a piece of software for collaborating on projects and you can extend it with project types and editors.

    Have fun

  • Thank you, the formula worked!

    Now on to figure out a user intuitive way to input the date.

  • And how do i get t0 and t1?

  • Other feature requests:

    Some conditions and actions. On hit other car condition - so we can add a sound effect at least. A way to compare an enemy car's X to the player's X, so we can change sprites. Ability to compare distance between a player and an enemy.

    Ability of player and enemy cars to switch states (attack/block/normal) so we can create a game similar to Road Rash (sega mega drive) <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Subscribe to Construct videos now

    In general, the more you expose actions and conditions to the editor, the more flexible the plugin will be in terms of creating original games with racing.

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  • would be nice if the enemy cars changed sprite depending on which side you are on perspectively. Right now all of them are sligthly turned to the right. They should have three sprite frames: left side, right side and behind.

  • kmoon11 it would take away the biggest advantage of the competition software

    The editor should also support the ability to load and test different character skins

  • rexrainbow - are t0 and t1 in scale of days? How do I tell it with an expression to calculate the day,month and year of t1 and t0?

    This is very confusing, can you post an example?

    Do I convert t0 and t1 to a unix timestamp values, then calculate the difference and convert back to normal timestamp?

    What is the expression to convert back to normal?

  • is there a way to swap character skins like in spriter/spine? That way one can reuse an animation on a number of enemies or have them swap armor

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blurymind

Member since 6 Dec, 2013

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