First of all - what is CoaTools:
It is an addon for blender that allows you to create cutout animations in blender and export them as a JSON file that can be loaded in a game engine. Currently there is already a runtime for godot (another free open source engine).
Advantages over Spriter and Spine2d and Creature2d:
- it's PRO and it does NOT cost over 200$, it is completely FREE. No catch
- You can use blender's powerful animation tools
- It's open source! Both the addon and the application it is running under. This is the only open source solution out there atm. Dragon bones in comparison runs under adobe flash - so it's not really open source and available on all platforms. If you want a feature, if you know some python- you can add it! Or suggest it. In any case it is not going to be maintained by only one guy, not locked to any proprietary entity.
Advantages over spriter:
- It supports sprite deformation - uses blender's excellent tools to easily turn imported sprites into plane meshes and skin them!
Advantages over Creature:
- It runs under Linux. As a matter of fact this can be used under windows, linux,mac and any other platform that compiles blender3d.
Download the addon (FREE) and a photoshop plugin (free):
https://github.com/ndee85/coa_tools
Download Blender (FREE):
https://www.blender.org/
video demo:
https://youtu.be/uoQZV1f_J1s
https://youtu.be/krCYZ7BPdCI
thread at blenderartist:
http://blenderartists.org/forum/showthr ... ol-Blender
Can we please get a runtime to load the json animation files that it creates into c2?
I think the free part is a huge advantage <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">
Not to mention that it is actually a pretty good tool with actual advantages over the competition, considering that it is a part of a much more powerful application!
For developers:
example files: https://github.com/ndee85/coa_tools/tre ... le%20Files
https://github.com/ndee85/coa_tools/tre ... Files/stip