WixeyWinsock's Recent Forum Activity

  • Thanks igortyhon and dop2000.

    dop2000 I've been getting inconsistent results using the second method. Sometimes the colour looks completely different like in the screenshot below, where red displays as blue. Could you explain why this happens?

  • Hi,

    Is it possible to change a font colour using this setup, which the json array's 0 row containing dialogue, the 1 row containing animations, and the 2 row (hopefully) containing colour data? Using rgb either doesn't work or turns all text black.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've experienced similar crashes, though the majority of them happened in Chrome after closing the animation editor. No idea if this is helpful but so far I've never had any crashes when using Firefox.

  • Thanks! :) I've just added you on Discord (hopefully - I haven't used Discord in ages and am still trying to remember how to do stuff).

    I'm fine with sticking with JSON as it sounds like it will make things easier in the long run. For now I just want to be able to combine items without running into the conflicts mentioned in the previous post.

  • Hi oosyrag,

    Many thanks for this, I can't tell you how helpful this is.

    I was hoping to be able to use up to six ingredients for some recipes, but perhaps this would make things too complicated. The biggest issue I currently have is with conflicts like a+b=1 and a+b+c=2 as you mentioned, and with conflicts like a+b=1 and a+a+b=2.

    I've tried to make it so that most recipes don't cause these conflicts but some recipes are quite similar to one another. I'd prefer to prioritise a+b+c+d over a+b+c, so recipes with the most ingredients would have priority. With the current setup, combining conflicting recipes spawns a+b+c and a+b+c+d results at the same time if I attempt an a+b+c+d recipe.

  • Yes, by combining I meant a crafting system but one where you can potentially combine more than two items, and I can't work out how to do this using arrays. So far I haven't been able to find any examples for this either.

  • The idea was that items could be combined to create new items by dragging and dropping them into the combiner sprite and checking for a matching combination in the JSON file.

    I appreciate the project's messy and difficult to understand. That's why I was asking for help, but just telling me to scrap it make it simpler is both unhelpful and a little insensitive. Combining items has been a very tricky subject for me to understand, even with the help of tutorials.

  • Hi,

    I've recently got back into a project after a long break and am trying to work out which events/actions I need to change so that items only combine after they've been placed over the 'combiner' sprite and the purple button is pressed.

    The current version combines items automatically once certain items are dragged/dropped onto one another.

    drive.google.com/file/d/16WBH9ngfYwAAs5VGHQsuEnRL558ZDDKl/view

  • You do not have permission to view this post

  • Hi tarek2,

    Thank you so much for this, it's been extremely helpful. :)

  • Thanks oosyrag and tarek2.

    tarek2 I thought about closing the walls using the existing tiles but can't work out how to extend them by checking the last tile on each side, as you described. Could you give an example please?

  • Hi,

    I recently found this random map generator on YouTube: youtube.com/watch and have been tweaking it to generate randomly sized rooms.

    I'm now stuck on how to make the surrounding areas (the yellow area in the screenshot) solid so that the character sprite doesn't pass through them.

    When the rooms were a set size I added a solid tiled background sprite around the edges, but don't know if it's possible to reuse this technique when the X and Y values are randomised.

WixeyWinsock's avatar

WixeyWinsock

Member since 9 Jul, 2019

Twitter
WixeyWinsock has 1 followers

Connect with WixeyWinsock