Hi,
I'm having real trouble getting the "CarSpawn" function in this game to work. The function operates properly on start of layout but after the first car object has been destroyed, it doesn't spawn another object. I've found on the few occasions it does spawn another object, the bullet angle is always 0 instead of 180. Any advice would be really appreciated.
https://drive.google.com/file/d/1J6hpW7r671qRxkuIBpQf9_Snx0IaE94_/view?usp=sharing
Many thanks, dop2000.
I've been trying to make a game event where a character displays a random sequence of objects which the player then has to click on in the correct order, like in the sample image. Even a simple c3 file would be extremely useful if anyone has the time.
Thanks, lionz.
I have one particle object set to one-shot. It isn't supposed to appear until an event is triggered, but no matter what I do it also spawns a few seconds after the layout starts. Setting it to invisible makes no difference.
Hi lionz and calminthenight,
Many thanks for your suggestions, it's working now. :)
Develop games in your browser. Powerful, performant & highly capable.
I have the following set up where the "thud" sound should only play once when a sprite lands on an object from a certain height. Instead, multiple instances of the sound play on impact (there are multiple instances of the same object). I tried adding Trigger once but it didn't help.
I have a pair of sprites that are pinned "rope style". How do I get the sprite that is "following" behind to gradually move closer to the sprite in front by decreasing the pin distance? I assume I need to use "set pin diatance" but am unsure what to put.
I'm trying to get a sprite to move to another sprite object and then stop moving. The sprite moves to the object but then continues moving and hovering over the player sprite. I've tried manually setting Move To to disabled, and removing other sprite behaviours (platform and two types of sine), but nothing works. Here's a screenshot:
You do not have permission to view this post
Hi dop2000,
I just found another event further down where I'd forgotten to include "pick nearest", it's only selecting one instance now.
Hi dop2000.
Here's a screenshot. Sometimes the sprites rotate even though they're offscreen. I tried adding and inverting "is outside layout" but it didn't work.
Member since 9 Jul, 2019