Nutzaboutpoker's Recent Forum Activity

  • I dont think exporting to XBOX is going to be difficult because now Microsoft has come up with a Universal App concept. So any app you develop for Windows 8 or Windows Phone... will also work on XBOXOne.

    I agree. Most likely you will see support for Xbox One once they open the floodgates to everyone(not just the ID program). Even the BUILD demo showed how you can use the same Visual Studio that Windows 8.1/Windows Phone 8.1 uses to create a universal app. Sony on the other hand, hasn't made any mention of supporting HTML5. So I would bank on Xbox One this year or next but not Sony. Don't forget the Wii U is a huge opportunity as well, I'm having good success with it.

    -Mike

  • Does anyone have any experience monetizing Windows Store apps? I'm thinking it may be best to release a FREE game, but didn't know what networks were compatible with the Windows 8.1/Phone 8.1 ecosystem. Any help or direction would be much appreciated.

    -Mike

  • Although I can't comment on specific numbers for my title, BLOK DROP U, on the Nintendo eShop. I will say I have made enough to pay for the dev kit and secure funding for future projects. If you have a decent enough game, it will do well on Wii U.

    -Mike

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  • > From what I can tell, it's no different than publishing for Kindle.

    >

    > -Mike

    >

    I think it's going to be a similar apk compiling and publishing process but we need to be able to access the API for controllers too, like Arima said

    Can't you just use "GamePad" ?

    -Mike

  • ...except the weird remote control...

    I think most of the "games" require you purchase the game controller for $40.

    -Mike

  • From what I can tell, it's no different than publishing for Kindle.

    -Mike

  • It's most likely too early to tell, but would exporting to Amazon App Store support the Fire TV device? GamePad support? I plan on ordering one soon but thought we could maybe start a conversation on it now.

    -Mike

  • Everyone's really going to enjoy the course. Very easy to understand, even if you are new to Construct 2!

    -Mike

  • Is there a trick to reducing the number of collision checks that occur per second? I'm currently getting over 1600 in my current project and it seems to be affecting performance a bit. As I delete objects it gets smoother so I'm thinking I have to reduce the number of collision checks I am getting.

    -Mike

  • Not really sure why you PM'd me about this, but no I don't know how to integrate IAP purchase into OUYA. FWIW, Starting next month, OUYA will no longer require games be FREE to download with an IAP option. You can just sell your game like any other platform.

    -Mike

  • Anyone tried this yet?

  • Very nice, I'd love to know more about wii-u and what could be published there with c2. I know its a stated platform c2 can reach, but has anyone actually been through the process of getting a game made with c2 all the way to the e-store?

    Yes, my game BLOK DROP U, is made using Construct 2 and has been published in the North American Nintendo eShop.

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Nutzaboutpoker

Member since 3 Oct, 2013

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