danno55's Recent Forum Activity

  • id just like an event that moves a sprint in a pre determined movement. Best way?

    thanks!!

    Dan

  • im trying to figure out the best way to do this....

    show a button for x seconds.

    if the user clicks the button during the time its shown, then action

    if the user does not click during the show then action

    what the best way to tell if the button has not gotten pressed during the time it was shown?

    thanks

    Dan

  • thanks

    Dan

  • hey folks

    i am a bit stuck....

    im trying to show a sprite for say 1 second, then have it not shown, then shown again for a second repeating for x times, then gradually start to reduce the time it is shown to less than a second and so on....

    thanks

    Dan

  • thanks...is there an up to date phone gap documentation/tutorial? Also, is Ejecta still limited to IAds or us ad mob supported? what about monotization on phone gap?

    would be great if there were current documentation that one could reference....thanks!!

    Dan

  • Hey folks

    Ive been using construct for over a year now and have 2 apps on the app store which were exported with Cocoonjs. Its been awhile but I'm starting the next game and it seems things have changed? I read about ejecta and more recently promises with phonegap and IOS8.

    Where can I find a "best practices for exporting" that is actually updated as developments are made? I find this one of the most confusing part about construct 2 is that the forums might be extensive, but its hard to tell if what I am reading is outdated and no longer relevant.

    Is phone gap now the way to go? The blogpost hinted that it would be but not quite yet.

    Thanks!!

    Dan

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hi

    are all webgl effects not compatible with ejecta?

    thanks

    Dan

  • fisholith

    so are you saying that i should make my window and layout size much larger than what the actual screen size will be, and scale the layout 10 times (or so) so that most of what is on the layout/window in construct will not be seen when run?

    for example make the layout size and window size both 1000x1000, but for a 10x layout scale, only a 100x100 secction in the center of the layout is what will show on the screen....so it would be helpfull to have a 100x100 transparent sprite in the layout to show you when building the layout what will be seen, right?

    when i tried this it seemed to work until i rotated the object...a diagonal line, for example, when zoomed in on will display the stair case pixeliated effect i am looking for, but when the object is rotated to vertical, it still has a the staircase pixelated edges, when it should be smooth when vertical

    Thanks

    Dan

  • i will try this...thanks!

  • hey folks....

    I am making a retro style game where i want the sprite to be 5x5, but take up a much larger part of the window than 5x5... one way to do it i think is to start with a very small screen size but i want the actual screen size to be 640x960...just make it look like a much lower res screen size....

    i know it has something to do with tilesets but not sure?

    thanks

    Dan

  • is it possible and how do you do it?

    thanks

    Dan

  • hello!

    my game is designed for the latest iphone 5 screen aspect ratio in portrait mode. I export with Cocoonjs. Id like the game to have a letter box screen when viewed with other aspect ratios, and have black bars on either side, however, the game window will appear all the way to the left with a black bar on the right instead of centering when viewing on other aspect ratios....any thoughts?

    thanks

    Dan

danno55's avatar

danno55

Member since 26 Aug, 2013

None one is following danno55 yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies