danno55's Recent Forum Activity

  • is there a way in construct to store data from say, the accelerometer outputs and then plot the data in a graph?

    thanks

    Dan

  • thanks!

  • thanks,im afraid I don't understand though...its the measure of tilt that I want to set to 0 when the device is level...like calibrating the levelness of the device.I don't see where there is a place to set the angle to zero...

    thanks

  • how do you "reset" the inclinometer to 0 degrees?

    thanks

    Dan

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  • cool! how many downloads have you had and on which stores?

    thanks

    Dan

  • has anyone run into this? ive got a physics game where I use a force in the y direction applied to an object. when the layout starts I have timescale set to 0. on touch, time scale goes to 1 to start the game and start the object falling.....

    if you run the layout and immediately touch to start, it works fine, but if you start the layout and wait a second or 2 before touching, the object shoots down with an initial velocity....as if its building up to force before the timescale starts....

    any ideas?

    Thanks

    Dan

  • how does construct deal with 2 physics objects that each have different friction values? average them? take the lowest? highest?

    thanks

    Dan

  • hi folks

    im stumped on the best way to accomplish this....I have an object in many layouts....but for one of the layouts I want to replace this object with a different image....and a different collision mask. it seems the only way to do this is to create a different object as you cant change collision masks during game....

    so how should I do this? ive got a "main" event sheet that controls the behaviours of the object in all the layouts....so I cant just replace the object in the main event sheet or it wouldn't work in other layouts....

    I want only one of the several layouts to use the different image and collision mask....

    any ideas?

    thanks!!

  • is there a way to do a "find and replace" kind of thing with an instance on an eventsheet? replacing every object with a new object (not another instance)?

    thanks

    Dan

  • hi gang

    why is the "else" and the "invert" disabled with the "collision with" condition? and therefore how does one create an action that changes a behavior after the collision has happened and is no longer happening?

    for example, I want to change the friction value of an object when it collides with another object, but after it is no longer touching, I want the friction to go back to the previous value...

    thanks!!

    Dan

  • thanks so much..ill try these

  • how can I create a sprite so that it appears that I am working with a very low resolution system....like the old Atari 2600 games...that had screen res of like 10dpi or something...

    so if I have an object that is a line and it rotates so that it is not horizontal of vertical, it gives the extremely aliased step like appearance? Ive taken a look at the retro game example in the bundle but don't see how that's working....

    Thanks

    Dan

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danno55

Member since 26 Aug, 2013

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