has anyone run into this? ive got a physics game where I use a force in the y direction applied to an object. when the layout starts I have timescale set to 0. on touch, time scale goes to 1 to start the game and start the object falling.....
if you run the layout and immediately touch to start, it works fine, but if you start the layout and wait a second or 2 before touching, the object shoots down with an initial velocity....as if its building up to force before the timescale starts....
any ideas?
Thanks
Dan