danno55's Recent Forum Activity

  • Hi Folks...ive been trying to figure this out for a while. i have a game designed to be in portrait mode for the iphone. ive choosen the aspect ratio to be that of the newer iphone 5 the intent that on the earlier versions of the iphone with the shorter screen, there would be black bars on either side. but what happens is the game is all the way on the left side and a large black bar on the right...its not centered on the screen...

    any ideas?

    thanks

    Dan

  • hi all

    im trying to get the correct fonts to show when running on an iphone through cocoonjs and not having much luck. Id like to use eras light. i read somewhere that you have to upload the font .ttx file to the files folder in your project, and then manually use a set font on the text object. i treid that and it worked on the web browser but the size defaulted to the smallest size. and then i tried to use set font size on the object but that does not appear to have an effect. Am i missing something?

    thansk!

    Dan

  • thanks yes this does sound like what I would like to do....is this in the manual or do people just know this from knowing how to code?

    thanks!

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  • Hi Guys

    simple question here....

    i am trying to use "append text" to show something like " the variable is :" varX but have it dont every tick because varX is tilt reading....but it keeps appending the new reading onto the old one and so on. i obviously want the varX to be replaced rather than keep appending...does that make sense?

    thanks

    Dan

  • thanks!

  • Id like to have a link on the opening page that links to a web address. The game is exported using Cocoonjs for iphone. Is this possible?

    thanks!

    Dan

  • hi all!

    ive got a background sprite graphic on one layer and on the main layer i have a button, and when the button is in the correct position in the construct view, relaltive to the background, it is in the wrong place when actually running.

    any thoughts?

    thanks

    Dan

  • Hey folks....im using cocoonjs to export for iphone and i still cant get it to center the window in the different iphone aspect ratios. Ive read the design for different screen sizes tutorial, but it the black bar on either side dones work....it puts the window all to one side and leaves a bar on the other...

    any ideas?

    thanks

    Dan

  • Finally got my first app on the app store using C2 and cocoonjs! Im pretty excited...

    its actually not a game though but an engineering app....check it out if your interested....

    itunes.apple.com/us/app/frictionometer/id795983024

    ive requested a few promo codes for free distribution....if anyone is really interested in trying this out i could send a code...

    Thanks again for all the great support from the forums and the great construct product!...i also didnt have any technical issues using cocoonjs! thansk!

    Dan Shaw

  • thanks ill give this a try

  • I folks....could someone please point me to a step by step method to test cs2 games on the android SDK emulator? I dont have an android device right now to test but would like to see if it works on the emulator...

    What i have done so far is:

    1. used cocoonjs to compile both the development and distribution adk files.

    2. downloaded eclipse with the adk bundle.

    im a little confused when it comes to what to do next with the signing and what not...i did read the tutorial but that seemed to be geared towards going to trying on an actual device. same with the cocoonjs documentation...

    any ideas? im still a newbie at this so pardon the ignorance...

    THanks

    Dan

  • hi guys...im trying to figure out what the math should be to calibrate one axis to "level".

    lets say the error in the measurement is 2 degrees....andi have a surface that is unknown levelness....

    if i take a touch beta measurement on that surface, then rotate the phone 180 degrees and take a second measurement, i get the error shouldwork out to be :

    error = (measurement1+measurement2)/2    

    then subract the error from the touchb.beta and you should have the anglular measurement relative to actual level.

    but its not working for some reason and im not sure why

    any ideas?

    thansk

    Dan

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danno55

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