ZeroBelow's Recent Forum Activity

  • I am currently working on a 2d plaformer game. I have most of the gameplay constructed, plus most of a level. However I lack any real art skills so my game is full of random pictures as of right now.

    This project is more of a portfolio booster and I am unsure if any money will be made from it, but if any money is made from this project all member's that have contributed to the project will be given a even share.

    This is a link to the demo of the game so far http://www.scirra.com/arcade/addicting- ... ha-version

    If you are interested please let me know.

  • You can play what I have so far at this link: http://www.scirra.com/arcade/addicting- ... ha-version

    There are only a few enemies in it right now. I am working on a spawn manager so that it is easier to spawn them.

    I also am in need of a artist. I am just using random images right now for the graphics.

    Main thing I been working on is the gameplay.

  • now what this does is spawn them at the Enemyz1 sprite when ever there is no enemies spawned and you collide with the trigger.

    I need to make it where they will spawn at the closest Enemyz1 sprite not just the one that I hard code in.

    I need some sort of variable that will change depending on which sprite you are closer 2.

    Btw Spawns Enemy 1 is what you should be looking at

    Spawns Enemy 2 is test one I was working on.

  • I attached the picture of my screen. This might help.

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  • What i have already is

    on collision-> call function(Spawn Manager)

    function(Spawn Manager)

    {

    system enemycounter=0

    {spritespawn: spawn another object: enemy1

    system: add 1 to enemycounter

    }

    }

    On enemy1 destory -1 from enemycounter

  • What I have is 3 different enemy types and I want to spawn them when I hit a trigger, but i want to spawn them on their spawn points I created. Also I want it where you can respawn them by hitting the trigger again while they are dead.

    I am able to get this to work, but I have some issues. One being that I want to re-use this code/function to spawn more enemies base on different triggers and different spawn points. i do not want to just copy and past it.

    Also how do I put a screen shot of what I have to show you what I been doing?

  • I am trying to make it where when a player hits a trigger enemies will spawn, but only as long as that enemy isn't already spawned. I am tying to set it up where I can have a set of events that will spawn my enemies, so i do not have to copy and past it all the time.

    I have already got it where the enemies will spawn when you hit the trigger, but they will keep spawning unless I give them each a global variable for it to check if they are alive. Every time I try to make it a instance variable they just wont spawn.

    Anyone have any ideas?

  • Thanks, Take what ever time you need. I wont be able to spent as much time on my game this week, because works this week has me booked.

  • Yeah it sure is rewarding seeing your game use less lines of events and still do all the same things. I used to just copy and past events until I realized how to make groups and families. Now i just need to learn how to do functions in C2 and I'll be set

  • Seems like a fun game.

    I know the pain of working on a game' engine then realizing it is to hard coded and doesn't allow for much flexibility. Then having to change it up so that you can streamline it better. Just had to do that with my platformer.

  • Neat game. I do have a few things, I found that if you just hold down S you never need to worry about it again.

    Also the controls are a bit hard to get used to. They feel all over the place. Many people are used to using space to jump and mouse to shoot.

    Other than that I love it. Keep up the good work.

  • I am following one of Nintendo's approach in game development. Where you worry about making a fun game then you build your story and theme around it so that you do not limit your gameplay by forcing a theme on it. The story and theme are not a hard thing for me to come up with I have tons of ideas, but I am very open to how this game will be.

    The guy in it is Zero from Mega Man so he will not be the main character.Making the dash an attack could be done. It something I would need to play test to see how it works and if it is balanced with the game.

    Also the controls could easily be changed and or added.

    I could easily make it WASD for movement and right/left mouse for shoot and dash. More things that I'll need feedback on and play tests to determine what it will in up as.

    Thank you so much for your feedback it is very helpful.

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ZeroBelow

Member since 12 Aug, 2013

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