ok, so:
1) on something in collision with trigger, while enemy.count = 0 ; then system creates object at coordinate. (this coordinate could be any object.x, object.Y, in case you want to move the spawner around)
2) I wouldn't mind copying this line for different triggers/spawners. it's just 1 event anyway =)
3) if windows 7, there's a tool for making images from screen. if not, press the print screen button i guess