ZeroBelow's Recent Forum Activity

  • I am looking for some feedback on my mega man style platformer. There are some glitches in it that i am still working out. But I would love to hear what people have to say about it so far. It will really help me shape the game.

    http://www.scirra.com/arcade/addicting- ... ntier-demo

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  • Looking good. Way to add a new spin on the runner type of games. I was getting board of them.

  • Seems like everything works find, It reminds me of a mobile game i played. I would recommend trying to add some new elements to spice it up a bit.

  • what type of game are you making, depending on the type their are a few different ways.

    If you are doing a top view style you could use the bullet function and just assign the object' angle of direction to the play's x and y

    or you could use a pathfinding event. This is a bit harder but it works much better and the ai will be able to move around objects. again you will need to set up the path to the players x and y

  • Their is a option to reset global variables when your layout restarts in the system section of the events. It is under add action, Global & local variables, reset global variables

  • Yeah I got to that same point when i was working with your project and i couldn't figure it out

    I do not have any issues with it on the game I am working on but for some reason i can't get it to mirror right non yours lol

  • This is what I have so far. Works great for one spawner but not so much if I want more than 1 spawner.

  • roracle, I have done that, but i keep having troubles making it work right. At least without me having to make a ton of global variables for each enemy. I have 3 different enemy types that I keep trying to spawn using a spawn trigger and a spawner sprite. I even set up a function that would spawn them but if i want to duplicate it then i have to copy and past it and change the sprite spawner and the spawn trigger every time. Plus I have to change the conditions for the boolean.

  • I am looking to spawn enemies in a plaforming game using spawn triggers. I want to spawn multiple at different times through my level.

    Anyone have any recommendations?

  • you need to make it where when the animation of the punch ends it goes back to idle

    also idk how you did it but your punch animation is glitched and it seems to be over ridding the default animation

    I fixed it by duplicating punch and renaming it to punch1.

  • Instead of using the "key is down" use "Key is pressed" It should give you the action you are looking for. Also try using the "player"- "animations" under the add actions. You could set it up where the hit box will only be set up when the animation is playing.

    As for the AI i do not have to much experience with that right now, I am learning more for it.

  • First off I'll tackle the easier problem first. You enemies rotate because on the pathfinding behaviors you need to set rotate to no. I'll look into the other issue if I have the time.

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ZeroBelow

Member since 12 Aug, 2013

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