ZeroBelow's Recent Forum Activity

  • I am trying to make a solid object that works just like a normal solid until the player picks up a item. Then it will allow the player to pass through it but nothing else. This way enemies can not follow.

  • if you have the full version of Construct I recommend using a family and put all your enemies in that family. This will allow you to count for each enemy in the family and not just each single enemy.

  • check out this tutorial, It might be helpful

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    should be about 3:00 min or a little more in when he sets up how it collides with the ball and paddle

  • thank you for the quick reply.

    I have not really used tilemaps before in construct but I understand how to added them in the layout, just not have to use them in the events.

    is there any chance you can give a capx with an example?

  • I am looking to make it where my player can hop over small gaps, like in the Legend of Zelda.

    the first min of this video shows what I am trying to do

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    I understand that the jumping is a animation, but I am trying to get it where the player can go through the hole sprite only when he is jumping.

    I any help is appreciated.

  • yeah I have my enemies in a family so that I had have their family keep track of all the hp instances of each enemy

  • I am making a top down Zelda like game and I am trying to make it where my enemies will reset or get destroyed when you leave the room but will re-spawn if they have yet to be killed by the player. Thanks in advance for any help I get.

  • nvm guys, I figured out how to get ChrisinFinger's way to work for what I needed it to thanks again guys.

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  • ChrisinFinger that method works but it is causing me a problem, what I am trying to do is while the player is flashing make it where they do not take damage, I was able to do this with the flash behavior but I am not having trouble doing this the way you set recommended. The good new is that now I can have my animations flash

    Justifun the flash behavior works find for me when I do not have a animated sprite but once you have one that animates then the flash function seems the have a problem.

  • Is there a way to make your animation use the flashing behavior. Currently every time I try to make my animation flash it just turns the animation invisible. I am trying to get it where when the player is hit he will flash

    (meaning he can not take damage) but he has animations so when he does flash he just disappears until the flashing is done.

  • hmmmm, interesting. So i could make a layout for global sprites and put all of them in there, including my HUD?

    Going to try that out and see what problems i run into

  • I am making a top-down Zelda like game and I am at the point where I want to add more dungeons/levels. I am unsure if I should just put all the levels on one Huge layout and just have the player warp to the other areas or if I should duplicate my first level layout and make a new Level from that?

    I know that duplicating the layout means that anything I create in one level that I want the have in the other level, needs to be duplicating as well, but that seems like I would be making everything twice.

    How I have it right now is that you can go to the other levels by going through a portal, but if you got a item on the first layout and it is not on the 2nd layout you lose it.

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ZeroBelow

Member since 12 Aug, 2013

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