tgeorgemihai's Recent Forum Activity

  • I'm not sure how the gaming mouse inputs are registered, but the Keyboard object might do the trick.

    You can use the conditions "Key code is down" or "On key code pressed" and put the specific code for that button. You can find a button's code using the expression "LastKeyCode".

    The good news about this is that game maker and fusion released too early. Now SCIRRA has the advantage to do better improvements to C3.

    You can't tell me that Scirra needed to wait GMS2 and Fusion 3 to appear in order to inspire from

    Good news for who ? GMS2 might had released to early, but the users can try now the beta and get used to it. From here on it will only get better.

    For me, the news (blog and videos) about Fusion 3 made me sure that moving to it is the good direction to go. The current version already exports native and simply works, no need for 3rd party software. But I agree that C2's workflow is superior

    I know that plans change, but at the moment we don't even know (officially) if C3 will still be HTML5-only or not.

  • Tools and Resources

    And there is always Kenny

  • You can still make this using normal sprites positioned as a grid (and Containers). More stuff to calculate but is possible.

    saiyadjin Maybe you are right, but "thanks" to the wrappers, usually the performance is not as good.

    I've also tested the beta... The interface is nice, but for some reason I feel that a FullHD monitor is not enough for me. As for the DnD, is the same one, just adapted a little to the new design.

    Construct's interface and events are more intuitive and user friendly.

    bilgekaan "Third-party extensibility of the editor" and "Project modularity features". +1

    But I am of the ones that would like to see basic 3D support: possibility to import simple 3D models and animations (games like Sonic for DS or Sonic 4 where the character is 3D and the world 2D) or simple shapes like 3D boxes (to create 2.5D or isometric games).

    As for GMS2 prices, you still have GMS1 Free version that you can make games.

    You think that GMS2 modules cost much ? Then you haven't heard about Cocoon.io 500$ to remove "build with Cocoon" splash for 1 game . Or think about the costs of releasing games for iOS (100$/year developer subscription + costs of a Mac and an iOS device). Or other programs like Stencyl or Game Salad with 100~200$/year subscription. If you are a serious developer you will use these exporters and will get your investment back.

    On this note, Construct 2's one-time 100 Euro price is decent enough.

    I'm not against HTML5-only... I actually like the idea that you code your game once and plays the same on all devices, but the reality is that there are still issues like the never-ending NW.js (screen flickering, Steam Overlay and the newest one with recording software), the difference in browsers (the iOS sound issue), the mobile wrappers ... where Ashley says that he has no imput over them (wait and see, maybe they will be fixed in the future )

    Waltuo And now the competitors have a new GUI, native export to multiple platforms and HTML5.

    Sorry, but 5 years ago HTML5 was barely usable for games (lets not even include mobile devices), it got better in recent years. It is kind of frustrating since Scirra had a good clear vision since back then on how easy visual scripting should work.

    I think it really would had been better to focus on native exporter while looking out for future compatibility with HTML5, and add it when the technology was more mature.

    spy84 Yes, it depends on developer's talent, but the tool can make it easier or harder.

    One example is that in C2 you can't have custom/selective platform collision with solids. It may not look that important until you need it and a workaround makes things way more complicated then they should be.

    Another examples would be predefined paths for platforms/enemies. It can be made in C2 but you will need to use walkarounds and calculate formules if you want curved path.

    Small things like this can set you back a lot of time.

    Yup, got it even if is a very limited version (can't create executables), it will be nice to see what it can do.

    eli0s I understand what you say, that video looks more like a proof of concept, but think about 2.5D or isometric (orthographic). It would be possible to create games like Fez or Super Paper Mario.

    Construct 2 helped me to learn how games are made, but the HTML5-only exporter is not really working out for me.

    I started moving to Fusion 2.5 . Is uglier, not as intuitive as Construct 2, and some plugins are not compatible with all platforms, but it exports exe/apk without the "joy" of using 3rd party services and without adding 50~90 MB to your 5 MB game. Also, the development of Fusion 3 looks promising.

    The announcement of GMS2 also got me interested. I missed the video, but from the reddit page I understand that they are improving the bad sectors (room editor, overall GUI, better image editor, drag end drop) and add a visual scripting to help the beginners.

    I have both GMS and CF2.5 from the bundles (both were less than C2's sale price)

  • Nintendo already has the Web Framework and the Switch is a tablet with detachable gamepad. Also Web Technology Corp. (they have some tools for HTML5 content) is present as partner, so I think that it will support HTML5 (in one way or another).

    As you can see, the presented partners are the bigger ones (AAA gaming), they need to make a good first impression. Smaller ones and indies will probably follow some time after launch.

  • foxrain4 I've just listed 3D plugins one post above you ... If you entered, you could find http://gamejolt.com/games/tiny-tank/27522 and some others

    glerikud Nope, no 3D, just clever use of sprites, but I agree that the game looks nice <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    PixelPower Just no ... The "3D" is only in the name, but reminds me of old NES games

    >

    > > About a year ago, I suggested a sweeping change to C3 that I am guessing they took.

    > >

    >

    > What would this sweeping change be?

    >

    That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

    This would multiply their potential market by a thousand-fold, and they would be competing with platforms like Google WebToolkit and Web Builder 11, etc.

    But like I said before, this is purely conjecture.

    Competitors already have native and HTML5 exporters and by the time C3 is released, their their support will be even better. Yes, C2's HTML5 is more optimised but still it doesn't make up for the lack of native export.

    But using Construct as a site/web-tool creator would be much better. Incorporating web technologies with Construct's easy programming would be a great production tool

  • Easy way: Use a 3D engine

    There are ways to make 3D in Construct 2 but it makes things more complicated (you are forced to edit in 2D)

    Q3D Plugins:

    3D using Copperlicht:

    3D Object:

    Fake 3D:

    (look for the R0J0hound's Paster examples)

    Also don't forget that there is a chance that future upgrades of C2 can break the plugins and the author may not want to fix/update it.

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  • Nope, not gonna happen. 3DS and New 3DS are simply too weak to run HTML5 games at a decent framerate.

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tgeorgemihai

Member since 3 Aug, 2013

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