saiyadjin Maybe you are right, but "thanks" to the wrappers, usually the performance is not as good.
— I've also tested the beta... The interface is nice, but for some reason I feel that a FullHD monitor is not enough for me. As for the DnD, is the same one, just adapted a little to the new design.
Construct's interface and events are more intuitive and user friendly.
bilgekaan "Third-party extensibility of the editor" and "Project modularity features". +1
But I am of the ones that would like to see basic 3D support: possibility to import simple 3D models and animations (games like Sonic for DS or Sonic 4 where the character is 3D and the world 2D) or simple shapes like 3D boxes (to create 2.5D or isometric games).
As for GMS2 prices, you still have GMS1 Free version that you can make games.
You think that GMS2 modules cost much ? Then you haven't heard about Cocoon.io 500$ to remove "build with Cocoon" splash for 1 game . Or think about the costs of releasing games for iOS (100$/year developer subscription + costs of a Mac and an iOS device). Or other programs like Stencyl or Game Salad with 100~200$/year subscription. If you are a serious developer you will use these exporters and will get your investment back.
On this note, Construct 2's one-time 100 Euro price is decent enough.
I'm not against HTML5-only... I actually like the idea that you code your game once and plays the same on all devices, but the reality is that there are still issues like the never-ending NW.js (screen flickering, Steam Overlay and the newest one with recording software), the difference in browsers (the iOS sound issue), the mobile wrappers ... where Ashley says that he has no imput over them (wait and see, maybe they will be fixed in the future )