tgeorgemihai's Recent Forum Activity

  • 1. It looks like yes (see "The next Penelope" running in C3): https://www.scirra.com/blog/188/live-pr ... t-3-editor

    2. Well...

    If you bought your C2 license before February 2017, you get 50% discount from C3 1st year subscription

    If you bought your C2 license after February 2017, you get 100% discount from C3 1st year subscription because f__k you old devoted users.

    You will still be able to use C2 and will still receive some support.

    3. Officially NO. But since C3 is pretty much C2 in browser and can support older projects, it is possible that it would support Babylon3D and Q3D. Also since it will support Javascript, you will be able to write your own 3D plugin. So unofficially YES, but it will be a pain in the ... back <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Only time will tell, but I think that the subscriptions will hurt Scirra in the long run:

    Let's say that the average lifetime of C3 will be around 5 years (like C2 is now):

    C2: 5 users -> 5 x 100$

    C3: 1 user -> 1 x 500$

    So for the same money, you could have 5 users that would use the product, develop plugins and make publicity for Construct instead of only one user.

    Yes, you can argue that C3: 5 users -> 5 x 500$ (five times more than C2: 5 users), but is clear that C3 userbase will not surpass current C2 userbase.

    In my opinion Construct downgraded from competing with Fusion and Game Maker, to competing with Stencyl and Game Salad.

    By no means C3 is a bad software, on contrary, is actually a miracle of new technologies and shows the power of HTML5/Javascript, but it falls short in the current gaming industry

  • Yeah, users were tired of begging and started making themselves... Not quite the ideal solution, but was "understandable" since C2 was cheaper compared to other engines.

    But the users that made plugins are now leaving because of the subscription model, and that weight will be on Scirra's shoulders.

    Artpunk

    Congratulations for Cluckles' Adventure. It was featured 2 times on PhoneArena:

    http://www.phonearena.com/news/7-awesom ... of_id90550

    http://www.phonearena.com/news/Best-new ... th_id89791

  • While I will go with Fusion 3, I'm really curious if Scirra will be able to keep up with the demand. Since they are asking a premium price, they should offer premium services: IAP, multiple ads providers, achievements / leaderboards for the most popular platforms (iOS, Android, Kongregate, Newgrounds, Gamejolt ... etc), working Steam services ... etc.

    In my opinion, the following should not be acceptable anymore in C3:

    pinoypixel

    Ashley replied in another topic that it will be like C2 free version (limited to 100 events) but with the possibility to open (no edit) projects with over 100 events.

    No word about what it can export.

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  • arcab072081

    I've said that before knowing that C3 would be browser-based. Developing a "different" version only for phones would be a waste of time, but since C3 will run in browser, they only added an interface for mobiles and I'm ok with that.

    I welcome this feature since it could be useful on the go, or small debugging, but I still stand for my initial point "I seriously doubt you can do anything productive on a <5" screen." I mean, you can, you can also run Win XP on a smartwatch, but that doesn't mean that you will use it.

  • Soon™

  • As I started to learn web development, I was really amazed just what it can be done, and I can understand why Ashley chosen web technologies. And sooner or later, a lot of other programs will have an browser-based port.

    I feel that that C3, becamnde browser-based too soon. As a comparison to understand what I am saying:

    Now HTML5 is greatly supported even on mobiles, but when C2 started, games were barely playable in Direct Canvas and only certain browsers. It felt like beta testing.

    Other engines remained native and added HTML5 only when was mature enough.

    Also the announcement PR was almost as bad as

    Subscribe to Construct videos now

    , at least Scirra was kind enough to to kill the hype and announce the pricing model first.

  • Ha ha, good one

    The whole engine is now is browser-based and you want native export ? Seriously, It was a nice dream before this announcement but now is clear: HTML-only.

    I' just curious how the export will be handled. Will it export just the HTML files like C2, or it will compile them server-side and download ?

  • Yup, doesn't work ... It was worth a try <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    These buttons are XButton1 and XButton2 .

    XButton1 -- 4th mouse button. Typically performs the same function as Browser_Back
    XButton2 -- 5th mouse button. Typically performs the same function as Browser_Forward[/code:3ounoxf0]
    [url=https://autohotkey.com/docs/KeyList.htm]https://autohotkey.com/docs/KeyList.htm[/url]
  • Taser You have the main sprite that you control. When you attach/pin another sprite to it, give that sprite a variable that has the main sprite's UID.

  • Is still a button, an input. I'm not at home to test it on my A4Tech Bloody V5, but it might work

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tgeorgemihai

Member since 3 Aug, 2013

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