JWstudios's Recent Forum Activity

  • dropbox.com/s/vge54fyvya5v8r4/cap.JPG

    Thats how I do it. drag and drop wasn't really doing it for me. if you spawned an item after a click you had to re-click to drag, this way grabs it and holds it until you let go

  • How id do it is, you could create either a single sprite, drop and arrange it in the formations you would like off-screen and for each of that sprite you could spawn an enemy. For you different waves you could rearrange these images.

    Or a single large sprite (for each formation) with multiple image points.

  • Your only wanting it to be a solid to the player? Could set the object to solid with disabled as default and on overlap with player set solid to enabled else solid disabled. You'd probably want your sprite to have a bit of transparency on the edges

  • Im on my mobile at moment but if you give the rotary an instance variable then on overlap set variable to 1, another event with condition of rotary variable = 1 to them perform the action

    Edit: you can then set the variable back to zero in the action event.

    Hope this makes sense

  • >

    > > I do the same with my sound

    >

    > can you explain this more? what do you do with your sounds? and why..

    I think he said he uses an Event Sheet to control all the game sound, and then just include that Event Sheet in all other Event Sheets. So you dont have to put the same code all over again in all layout...

    exactly :)

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  • Create an event sheet that creates an the image of your splashscreen on layout start.

    Right click on every other event sheetand include it

    I do the same with my sound

  • Running of a SSD Construct 2 + capX. project is at 20mb memory usage 316 events.

    Memory usage was higher but recently i've noticed a drop in performance when I drag and drop images in the editor(was previously smoother at 22mb)

    Only thing that has increased is the number of layouts to 22(tried closing all but the one i'm working on), watching the performance in task manager I don't see many spikes/resources maxing out.

    Anyone witness anything similar/have any tips? I have a lot of levels to build :p

    Cheers,

  • Yep, I just made the move to windows 8 to publish on windows 8 mobile. You need win 8 pro or you cant open the project in Visual studio, which you need to do to compile it.

    EDIT: Also worth noting your system is going to have to support virtualization to run the emulator for the phone if you don't have one.

  • scirra.com/tutorials/266/webstorage-how-to-save-ingame-information

    pretty straight forward, just if you save as json don't use arrays use dictionary's.

    or you could pass your array data into a dictionary to then save as json

  • well, ramones said it all

    cool addition: use "Zeropad" to add zeros in front of your number so it's always the same number of digits like speed "002" insted of just "2".

    it would go like this: zeropad(speed,3) <--- this would take the variable speed and display it with 3 digits.

    Ahh I didn't know that, Will save me some time tweaking my item numbers in the UI.

    Cheers

  • I believe its total If my upcoming releases earned me 5k id be more than happy to buy the business edition.

    You've come to a forum where the majority of user chose C2 a lot of them were probably aware of game maker. The first piece of software I installed was gamemaker.

    If i was to change it'd only be to unity and i wouldnt do that unless my c# skills were bauws.

  • You also need an ios device linked to your account, I bought my girlfriend an iphone4(nice to performance test on an older device) as a birthday present and killed 2 birds with one stone :)

    Edit: Also worth noting VM is against apples TOS

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JWstudios

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