JWstudios's Forum Posts

  • Possibly, we've got a few other projects in the pipeline too atm. We currently don't own a domain but that may change when we build more content!

    Cheers for the feedback; appreciated!

  • Free advert supported version of critter pop is now on Google play!

    play.google.com/store/apps/details

  • Thanks great to hear!

    Just been released on IOS too, its featured on paid puzzle & action, few performance issues with older devices but hopefully we will get native performance back with an update from ludei in the future!

  • Looking to get some coverage, could anyone recommend some trusted reviewers?

    Cheers

    James

  • Not used ads, purchase only game. and for Facebook integration you need to know the package name which I'm not sure of. might include it in an update but ive had little luck.

  • <img src="http://i.imgur.com/vyD7JhK.jpg" border="0" />

    <img src="http://i.imgur.com/QKs6a1h.jpg" border="0" />

    <img src="http://i.imgur.com/t3gAZ2h.jpg" border="0" />

    Premium Game, zero adverts and zero in-app purchases!

    Critter Pop is a physics-based game which requires both skill and logic. Deploy a variety of unique weapons and abilities to wreak havoc on the evil Critters.

    Unleash powerful whirlwinds, set the landscape on fire or use powerful magnets to pull structures apart. Strike the enemies with a bolt of lightning, or impale them with shards of ice - but be careful not to hurt any of our fuzzy friends.

    Our first edition includes 48 levels over a series of 6 different landscapes, each unlocking a new ability and a whole new world to fight in.

    Feel free to follow us on twitter and we'll be sure to return the favour!

    Critter Pop [PAID] on Google play

    play.google.com/store/apps/details

    Critter Pop [FREE] on Google play

    play.google.com/store/apps/details

    Critter Pop [PAID] on IOS

    itunes.apple.com/US/app/id754602884

    Critter Pop [FREE] on IOS

    Under Review ATM

    Critter Pop [PAID] on Amazon

    amazon.co.uk/Lockjaw-Games-Critter-Pop/dp/B00GVBOZJO

  • <img src="http://i.imgur.com/vyD7JhK.jpg" border="0" />

    <img src="http://i.imgur.com/QKs6a1h.jpg" border="0" />

    <img src="http://i.imgur.com/t3gAZ2h.jpg" border="0" />

    Critter Pop is now on Google play, please let me know if you supported our launch so we can return the favor

    play.google.com/store/apps/details

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  • This would be great, I either do the maths each time or... resize on the layout and remember the figures if I'm being lazy, before going back into the editor.

  • I submitted a build hours ago and nothing, usually you hardly have time for a smoke before you get the email.

    Tried firing a tweet at them but haven't heard anything.

    I have an hunch there may be an issue with the service.

    Edit: Now working.

  • Cheers JohnnySix appreciated.

  • Correct me if im wrong but I believe it does this already, I've had 2 versions of my game on my phone (diff package names) and I had to clear data on the old app to have a fresh start on the new.

  • AngelEyes Appreciated

    Nice idea, I hadn't thought about approaching it from that angle!

    I'll give it a shot, to prevent the vibration of the critter you could use in invisible sprite setting its location to the critter then applying force to it.

    Its quite rare; any moderate too hard collisions will destroy the bad critters and multiple objects falling usually exceed my angular velocity threshold. I've just encountered a couple of times and its bugged me.

    Sounds a lot more reliable, it may require a lot of tinkering though. i'll give it a try later & see if we can include this mechanic in the build (finalising the levels atm for the testing team tomorrow and hopefully an android launch!)

    I'll let you know!

  • Quite a while since a post, I've got an idea but not 100% on how to execute.

    How would you calculate the total weight of objects resting on a specific object.

    The only way I could think of would be.

    look at an object that is overlapping/colliding multiply its density by its size (or have a set variable for the weight).

    then loop looking for other items overlapping/colliding that have a location with a Y value > than the last object looked at.

    if this value exceeds a certain amount then destroy the original object.

    The only issue; I cant see this being massively reliable as the object could then be colliding with two objects (if it was resting on both then i could divide that value by 2, but there would be no way to tell if it is resting the other object with as much force as it is the first)

    anyone think of a simpler/more reliable way to do this?

    -Id be a nice addition to my release this weekend but not a requirement

    Apologies for wall of text

    facebook.com/CritterPopGame

  • Yes its completely possible, however making it will depend on your current skills and your ability to pick it up. especially without the personal license, it could get tricky to remain within the the limit for events/layouts.

  • on object touched -> start animation from frame.

    Its pretty basic stuff, you should probs go through the tutorials. The forums are here to assist you when your stuck.