JWstudios's Forum Posts

  • Objects outside of the screen are not rendered and don't effect performance.

    I believe you may be doing what I did for a while when I started; Placed all possible objects outside the layout that I will require.

    The objects only need to exist on one layer (I have an ObjStore layout which is unreachable through the navigation)

    Cheers,

    James

  • Not with C2 I believe but correct me if I'm wrong!

    If your planning to make it mobile you'll more than likely be be using Ludei and they may have a problem with it.

    "contains threats or incites violence towards individuals or entities;

    is pornographic, defamatory, libelous, discriminatory, or racially, sexually, religiously, or otherwise objectionable and offensive;"

    cocoonjsservice.ludei.com/terms

  • Voted!

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  • I hardly crash, 2/3 times in a 12 hour session.

    When I do crash its always after exiting image editor and launching the previewer.

    Now I save after every image edit :)

  • to start you

    Need a Mac

    Need an Ios Device

    Publish with Cacoonjs (make sure all the images (even optional) are inputted.

    Create AppId

    Create provisioning profile for testing

    Test on device

    Create Publishing provisioning profile

    Built to archive (i think it is)

    Submit from archive

    (you also have to do all your apple stuff, tax forms etc)

    I've gone through all the steps, I found everything I needed in the tutorials and forums. It takes a lot of time and effort but no coding required.

  • What your looking for is webstorage.

    After each level i save my dictionary to webstorage as json, on game startup i load the webstorage into the dictionary as json

  • pause on unfocus in the project settings might do it.

  • I dont get it on my S3 but ive seen it with the same APK on a sony xperia

  • Also if when you select your cacoonJs object in your project, if the engine is set to accelerated change it to standard web.

  • I thought so too, I've tried a lot of things including increasing my density by 100x, ramping up the linear and angular dampening. Not sure how it effects performance though I've only tested on my S3 since the change. It appears fine but It'll have some negative effect, its just how big.

  • Figure out what your wanting to save and save them on a specific /multiple events. I Chose to save currency, inventory count, achievements between levels and when someone leaves the shop.

    If you dont know how to save look up webstorage or full state save in the tuts/forums.

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  • For quite a while I've had an issue with I've got multiple physics objects stacked (despite having 0 elasticity)

    They appeared to be jittery/bouncy/unstable and this was down to pixel rounding. I was looking for quite a while for fixes and causes of this problem; Now I've solved it I figured id post it here for others who may encounter this torment in the future.

    Thinking about it now it would appear to be quite obvious, the collision polygon could sit above the half pixel moving it up and falling down or moving down and bouncing back up because of the collision.

  • Just worth noting - After some tinkering I got mine to work with but on upload the app didn't look good on the old keyboard BB's so it got rejected. It was over a month ago I did it and didn't really think it was worth spending too much time on atm

    It was the BB export i used, you need to apply for, download & install your keys into C2 initially (in the export wiz)

    You apparently can export as HTML and upload apps like this but I couldn't get it working via this method

  • Within project settings there is a "pause on unfocus" this is set to yes/true as a default. If you change this it should run in the background