JWstudios's Forum Posts

  • well, ramones said it all

    cool addition: use "Zeropad" to add zeros in front of your number so it's always the same number of digits like speed "002" insted of just "2".

    it would go like this: zeropad(speed,3) <--- this would take the variable speed and display it with 3 digits.

    Ahh I didn't know that, Will save me some time tweaking my item numbers in the UI.

    Cheers

  • I believe its total If my upcoming releases earned me 5k id be more than happy to buy the business edition.

    You've come to a forum where the majority of user chose C2 a lot of them were probably aware of game maker. The first piece of software I installed was gamemaker.

    If i was to change it'd only be to unity and i wouldnt do that unless my c# skills were bauws.

  • You also need an ios device linked to your account, I bought my girlfriend an iphone4(nice to performance test on an older device) as a birthday present and killed 2 birds with one stone :)

    Edit: Also worth noting VM is against apples TOS

  • C2 is cheap, I had a browse to see what was out there & picked C2 shortly after I was pleasantly surprised by the pricing. You wouldn't catch anyone complaining who's serious about game dev(spending 100's or more likely 1000's of hours per game)

    Personally I wouldn't of hesitated if it was 3X the price

  • Your speed needs to be a variable lets call it SpeedA

    Youd also want a base speed variable lets call it SpeedB

    --                                                --

    IF speed A <= speed limit

    Every 0.1 Seconds (could also use tick, etc)

    Key is down           set speedA too speedA + 10

    --                                                --

    On key Released       set speedA to speedB

  • sorry my mistake i'm at work, Kind of skim read it.

    Any action you take against an object in a container will also trigger the event on other objects within the container.

    So without realising your telling it to spawn twice

  • Edit, Misread question

  • It uses your default browser. Mine opened in IE yesterday. Set default browser to chrome, closed all IE sessions, re-previewed and it opened in chrome.

    and yeah C2 is da bauws!

  • LOL

  • you could use variables to capture the velocity of the object.~

    bullet has below variables

    bulletYvel

    bulletXvel

    every tick

    • Set bullet.bulletyvel to bullet.physics.velocityY
    • Set bullet.bulletXvel to bullet.physics.velocityX

    on bullet collision with enemy.

    set enemy velocity to

    Y = bullet.bulletyvel

    X = bullet.velocityY

    Wait X seconds

    Set enemy velocity to 0,0

    if you enemy is previously moving also store the velocity of the enemy before you set it to the bullets.

  • I had a similar issue with a tornado I created.

    Check the origin imagepoints of each frame. if your rightclick in the list you can auto assign middle.

  • Hi,

    Me and my brother are working as a team and currently have 200+ hours invested into our current game :)

    Construct2 is amazing, loving it.

  • CocoonJS is a different story, its Free at the moment, I just hope they are fair when they release pricing. Don't know if it'll be monthly fee one off or even a cut.

    From what i've heard about the other exporters there isn't really any else we can jump to at the moment

  • when you select the animation i think its called the framerate or speed (im at work atm :D)

    it will make the animation faster!, if you add more frames it'll make it smoother.

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  • select the animation increase the framerate of the animation and include more frames