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  • Also if when you select your cacoonJs object in your project, if the engine is set to accelerated change it to standard web.

  • I thought so too, I've tried a lot of things including increasing my density by 100x, ramping up the linear and angular dampening. Not sure how it effects performance though I've only tested on my S3 since the change. It appears fine but It'll have some negative effect, its just how big.

  • Figure out what your wanting to save and save them on a specific /multiple events. I Chose to save currency, inventory count, achievements between levels and when someone leaves the shop.

    If you dont know how to save look up webstorage or full state save in the tuts/forums.

  • For quite a while I've had an issue with I've got multiple physics objects stacked (despite having 0 elasticity)

    They appeared to be jittery/bouncy/unstable and this was down to pixel rounding. I was looking for quite a while for fixes and causes of this problem; Now I've solved it I figured id post it here for others who may encounter this torment in the future.

    Thinking about it now it would appear to be quite obvious, the collision polygon could sit above the half pixel moving it up and falling down or moving down and bouncing back up because of the collision.

  • Just worth noting - After some tinkering I got mine to work with but on upload the app didn't look good on the old keyboard BB's so it got rejected. It was over a month ago I did it and didn't really think it was worth spending too much time on atm

    It was the BB export i used, you need to apply for, download & install your keys into C2 initially (in the export wiz)

    You apparently can export as HTML and upload apps like this but I couldn't get it working via this method

  • Within project settings there is a "pause on unfocus" this is set to yes/true as a default. If you change this it should run in the background

  • Change the engine in your Cocoonjs object to web based.

  • cocoonjs works fine, under your cocoon object set the engine to standard web based. Accel doesnt work currently

  • best bet would be using a dictionary.

    For each object1 add key

    key name object.IID(i think) & "Y"

    Value self.Y

    same for angle and X

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  • I made a quick concept for our next game,

    with

    Record the location of the initial touch and have a small sprite that moves to the touch position X & Y on touch end spawn the object on the initial touch coordinates and loop a scale 1.1 of object until it collides with the small sprite.

    To draw lines you can spawn an object to touch.x & touch.Y (i think) This might kill performance though

    That's how i've done it i cant post the event sheet as i'm at work, but i believe this is the way to go without using addons (there may be an addon to help you)

  • My experience with the testing app is not great, I have an event on layout start to make a number of objects immovable. Works when hosting locally and using browser on my S3 works when installing via apk, Doesn't work when using the testing app.

    This was 1.41

  • .

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JWstudios

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