JWstudios's Recent Forum Activity

  • Quite a while since a post, I've got an idea but not 100% on how to execute.

    How would you calculate the total weight of objects resting on a specific object.

    The only way I could think of would be.

    look at an object that is overlapping/colliding multiply its density by its size (or have a set variable for the weight).

    then loop looking for other items overlapping/colliding that have a location with a Y value > than the last object looked at.

    if this value exceeds a certain amount then destroy the original object.

    The only issue; I cant see this being massively reliable as the object could then be colliding with two objects (if it was resting on both then i could divide that value by 2, but there would be no way to tell if it is resting the other object with as much force as it is the first)

    anyone think of a simpler/more reliable way to do this?

    -Id be a nice addition to my release this weekend but not a requirement

    Apologies for wall of text

    facebook.com/CritterPopGame

  • Yes its completely possible, however making it will depend on your current skills and your ability to pick it up. especially without the personal license, it could get tricky to remain within the the limit for events/layouts.

  • on object touched -> start animation from frame.

    Its pretty basic stuff, you should probs go through the tutorials. The forums are here to assist you when your stuck.

  • Objects outside of the screen are not rendered and don't effect performance.

    I believe you may be doing what I did for a while when I started; Placed all possible objects outside the layout that I will require.

    The objects only need to exist on one layer (I have an ObjStore layout which is unreachable through the navigation)

    Cheers,

    James

  • Not with C2 I believe but correct me if I'm wrong!

    If your planning to make it mobile you'll more than likely be be using Ludei and they may have a problem with it.

    "contains threats or incites violence towards individuals or entities;

    is pornographic, defamatory, libelous, discriminatory, or racially, sexually, religiously, or otherwise objectionable and offensive;"

    cocoonjsservice.ludei.com/terms

  • Voted!

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  • I hardly crash, 2/3 times in a 12 hour session.

    When I do crash its always after exiting image editor and launching the previewer.

    Now I save after every image edit :)

  • to start you

    Need a Mac

    Need an Ios Device

    Publish with Cacoonjs (make sure all the images (even optional) are inputted.

    Create AppId

    Create provisioning profile for testing

    Test on device

    Create Publishing provisioning profile

    Built to archive (i think it is)

    Submit from archive

    (you also have to do all your apple stuff, tax forms etc)

    I've gone through all the steps, I found everything I needed in the tutorials and forums. It takes a lot of time and effort but no coding required.

  • What your looking for is webstorage.

    After each level i save my dictionary to webstorage as json, on game startup i load the webstorage into the dictionary as json

  • pause on unfocus in the project settings might do it.

  • I dont get it on my S3 but ive seen it with the same APK on a sony xperia

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JWstudios

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