Lunatrap's Recent Forum Activity

  • Now, the tittle sounds bad, in reality, i LOVE contruct 2, so, what do i mean when i say that i hate using C2?

    well, c2 is the greates software ever, this software gives me the opportunity of making a great game, but there is something that i cant get out of my head.

    Have you guys who dont know how to program ever felt like noobs? i kinda know programing, but its on a very useless language, Visual Basic i was quite adept at it, and im starting to learn C++ right now, but for now im using C2, and everytime i come across a bug, problem, limitation, i feel like a noob, many times i say to myself something like this for example:

    "-God, this sucks, i dont know how to make this sprite move like i want it to do, i bet that a real programmer would do this without a problem"

    or

    "-UUUGH! this bug is driving me nuts! i have tried everything i know and no one in the forums could help me, im going to have to remove this feature from my game, since its causing this bug, becuase i can't fix it, im forced to remove it, i know that a programmer would know how to make it perfect without problems for sure"

    do you guys get what i feel? i feel noob and sometimes my self-confidence goes down, why im triying to compete in a professional field against professionals? even when my game looks great, still, what happens if a bug happens thats out of my hands? and im forced to tell my costumers:

    "-Sorry! but i dont know how to fix the problem, i dont know how to program"

    i feel sometimes, like a simple peasant compared to the gods that are the programmers, C2 has nothing to do with this, the engine it self its gold, but i cant help to feel this way, especially when i see people doing extremely complex math, who else gets this feeling too? please share

    -Luna

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  • I agree, we need this!

  • saiyadjin

    i tried that, but where do it disable collision? i tried disabling one option called "collision enabled" but i did not worked :/

    the solid behaviour should have a tag system, so some desired objects will pass them

  • buy the real version, support the developers and dont pirate the software

  • Hi!! see, i make my enemies respawn outside of the layout and i make them enter the layout so i can give them some respawn protection, so i need my enemies (in this instance represented by tanks) to enter the layout but to dont be able to leave it.

    I tried respawing my enemies with the bound to layout bahaviour disabled and then when they enter the layout, enable it, but bound to layout has no otion to enable / disable (wich in my opinio should have).

    And then i tried making the walls of a solid tiled background ( my prefered option ) and respawn the enemies so hey will not make collision with the wall , until they enter the layout, and then they will collide with solids, but i did not find any way to do this.

    any help?? thanks!

  • congratulations! c2 is sure a great tool.

  • TiAm

    oh! wow!

    i dont know why did not see that before, i have spent hour in the manuals and tutorials and i naver saw that! thansk XDDD

  • ggibson1

    i save the images as .bitmap and it matches the way the size increases in memory, maybe Ashley could confrim it?

  • hi i would like to know if there is a way to predict the size of a PNG image when is loaded to the GPU?

    i mean, this have happened many times, where a graphic we make, is too big and we need to go back and optimize it, but is there any way to predict the size?

    for example

    we made a big smoke effect sprite with 1 animation

    on creation 1.7 mb on memory 15 mb

    and we made a sprite smaller but with 8 animations

    on creation 1.62 mb on memory 5 mb

    i heard that one way to optimize is to always try and keep the images to 16x16, 32x32, 64x64 in those kind of intervals so they will fit better in the spritsheet on export.

    any more ways to optimize PNG image size in the GPU¿

    im also curious on the format is mentions here that is supossed to be superior to PNG

    http://mainroach.blogspot.com/2014/03/t ... droid.html

  • i agree, going trough all the layouts adding the layers is very painful

    remembering all the properties effects and all that >.>

    please, i want to copy paste layers.

  • Ashley

    as of right now, i definitely have not seen any problem, im very glad to its fixed

  • The hud will scale, put your game on letter box scaling, and use the anchor behaviour to your HUD objects, and they will stay on the corner or side that you archor it

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Lunatrap

Member since 12 Jul, 2013

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