Hi everyone,
I'm very familiar with this tutorial https://www.scirra.com/tutorials/73/sup ... reen-sizes and I get it in terms of how this works, however I'd like to take it a step further and feel there must be a way to do it.
What I would like to do is adapt the HUD information to always appear at the far edge of a screen rather than in a fixed place.
A classic example would be that I want to support the iPhone 4s and 5s.. if I design it for the 5s giving the best full screen portrait look possible I then do letterbox and 4s users get black bars.
If I design it for the 4s, then I do scale Inner (or is it outter?) and I end up with a bunch of empty space above an below where the score would sit.
What I would like to achieve is some way to tell the Text / HUD objects (pause button for example) to not just be at a certain x,y coordinate, but actually have them always appear at the "Top" or "bottom' of the screen. Then I could design my background images and other things accordingly.
I have a game where I'd like to move the score and other hud stuff to the far left and right (in this case landscape) but if an iPad user were to play the game that info would get cut off and if i account for the ipad2 croppage then there is a ton of wasted space on the left and right side.
I'm sure there must be a way to do this, but I don't know how. It's also probably super easy. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Thanks!
Caleb