Lunatrap's Recent Forum Activity

  • Hi guys, so now that Node-webkit supports both 32 and 64 bits operating systems, i need to make a super noob question.

    what does this brings to the table, whats the advantages and whats the difference beetween the 32 and 64 bits exports of node-webkit?

    sorry for the noob question, and thanks in davance.

  • C-7

    thanks

  • C-7

    what i mean is this.

    right now, in my game, if the user does not have the font installed in their pc, the font wont show up in the game, but if the user install the font in his/her computer the font will show in the game text, what im asking is that if there is a way to use C2 to download and install a font in the user's pc instead of the user manually downloading the font file and installing it, or is it better to include the font in the game installer.

    why i dont use webfonts? becuase if im not mistaken you need to create event to set the font to every text file.

    as you know you can set the font style on c2 in the text object properties, and if the user has the font installed it will show up, so i dont need to set the fonts with events.

    sorry if its hard to understand, all i want is to install a font in the user's pc so the font i already set it in the text properties will show up.

  • Is there anyay to download a font from the web and then install it so the font of my game will be shown?

    im not asking for webfonts becuase if im now mistakes you would need to download the webfont for every text object in your game wich is a hassle, i want to make the download once, and then the font file will be in the players pc.

    and i dont like spritefonts

  • Neller

    what i do, is save the game at the start, and so when you want to reset the game (lest say the player goes back to the menu) you just load the save state you did at the start and the game will load to as in the begining, even if the persistent objects will be reseted.

  • well, its true that that would be awesome, but you can make it with the logic tht c2 has right now, using dictionaries or even arrays makes it possible

  • oliverh72

    good luck, and dont hesitate to ask in the forums for any problem you have, this community is golden

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  • i have wondered the same thing, i made some assumptions like

    single instance = only one instance of your game can run at the time so you cant have 2 games running

    window frame = takes aways the frame (minimize, maximize and close)

    kiosk mode = ???

  • i got some interest on game maker, since im familiar with using code, and in that departmen is great, and the fact that you can export for PS3,PS4, and native its great, but my game has great art and the visual part is a big part of my game, hence the necessity of a good layout editor, and i must say the way the game maker level or "room" works, its hideous!!! its really terrible, i think the way the editor works right now its for games totally tilemap based, pure squares, and if you look at games made with game maker it keeps truth to my hypothesis, games like hotline miami , dont get me wrong the games is really good but, in the graphics department its really lacking, all games made in game maker needs to be made in a grid, and thats ******

    but C2 has an editor that its more like using photoshop, you can stretch, move, turn around and multiple selection with all your objects. And c2 in the code department might not be as powerful as game maker, so far of all the games made with game maker, i have not seen anything that cant be done in c2 aswell, so with this in mind, i stick with C2 since i have already master it and its really powerful. if someday i need to make a game for PS4 or Xbone i rather use Unity.

  • very impressive, thanks!

  • PePPo

    Opening the capx file in a soft like winzip, export all the files (it makes the hierarchy like a saved folder), open the .caproj file in the notepad and modify the line with the tag "<saved-with-version>" to a number that correspond with the previous version you're trying to open the project in.

    Save the caproj file and open it in C2 it should work.

  • j0schi

    thanks a lot, you are lovely n.n, that info really helped me to be more relaxed n.n

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Lunatrap

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