Lunatrap's Recent Forum Activity

  • shinkan

    volkiller730

    thanks, i will see what i can do

  • shinkan

    there are some sheets that are poorly arranged, but isn't supposed to be that C2 when export will compress the sprite sheet better? it looks like its doing it wrong :/

  • its possible it will, as far as i know, your users will be able to use their saved data, but, if the change is too big, the loading could cause a crash, so yes its possible to load after an update but its pretty easy to get a crash, i recommen to make the save room of your game in a little layout with things that you know will not change in any update of your game.

  • Hi! im very worried about something :/

    my memory on excport increases greatly after export on node-webkit, i recently added a enemy to my game, the enemy takes less memory on preview than on export, i HAVE NO IDEA why is this happening, im very afraid about this even more after knowing that the memory should go down on export! but not for me

    memory without the enemy added:

    on preview: 96.83

    on export: 122.48

    now thats 25mb out of nothing! but i was thinking, hey its just 25MB, maybe its becuase of the music or some shaders, but now after adding the sprite of the new enemy

    on preview : 102.74

    on export: 130.55

    SO! that means that my enemy on export takes 8.07 MB but on preview it takes 5.91MB! so this means that for every object i add to the game, node webkit is adding some random amount of MB. for no apperent reason! even when the memory usage its supposed to go down! and i do have the down scaling to medium quality, so i dont know what happening any idea??

  • Hi! please take a look at the capx, this is a project im working on, i want the enemies to collide so when one enemy collides with another it will move away instead of overlap, is there anyway to do that¿ i tried making that when they are overlapping, one gets a speed boobst and the other slows down, so they will never be in the same place, but i would like that they follow the player at the same speed, but moving away from each other

    im aware of the boids flocking behaviour, but that plugin its really basic and lacks too much to be reliable enouhg to use in a game.

    any idea¿

    THANKS IN ADVANCE

  • imothep85

    does this works? it just a way to make motion blur, you can apply it to the motion of the mouse, and for multiple direction, use add the vertical blur

  • Ok i made a work around, insted of moving in by the angle beetween the player and the enemy, im gogin to set the animation to the angle of motion, to see if it works, be back

  • ggibson1

    could you explain a little better? or maybe show me with the .capx? it would be apreciated

    i need help with this, the angle on wich the enemies turn towards me, varies constantly when going diagonally, so it goes like (North, North East, North, North East, North, North East, North, North East) and that why it starts spazzing out

  • Refeuh

    thanks n.n you gave me some ideas, but not what im looking for, you would need to open the .capx

  • rexrainbow

    hehehe well, you are a god to me, i love all your plugins, i swear im going to name a NPC on one of my games as you

    maybe you could share something that you cant do? i would be surprised of hearing about one

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  • Hi guys!! i want to see if you could give me a hand with this one, see i ahev these enemies follow my player, but if you stay diagonal to them and let them get near you, the angle will change constantly and the will start spazzing out

    i have a variable to determine the angle beetween the player and the enemy and with that i determine the way they should be looking (wich animation) i really dont know how to make the enemies go diagonal and dont change animation so weirdly

    i hope you guys can help me

  • HI! im glad to see that you guys have a lot to say n.n

    fisrt of all, I LOVE C2 im not putting my faults on c2 , in fact im very good at fixing bugs and problem solving, but sometimes i see things made by programmers, and it puts everything i have done into shame, for example how would you make the AI of Age of Empires 2 on C2? game like Transistor wich has some extremely complicated mechanics? its a pain in the butt make an isometric game in C2, let alone all the mechanics of Transistor.

    The biggest thorn in my foot, its complicated math, i dont know how you guys would use sin() , cubic(a, b, c, d, x), qarp(a, b, c, x) etc

    i still have problem with lerp and clamp

    im doing my best, but im afraid that when my game come out, people will make fun of me for making the game on Cosntruct 2.

    many people see engines like Contruct2 and Game Maker as baby toys, i dont like it :/

    if i could find a programmer to take my place, i would do it, i think im putting in danger all the work of my boyfriend, the pression sometimes crushes me

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Lunatrap

Member since 12 Jul, 2013

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