Biim Games's Recent Forum Activity

  • I want to create a TCP socket connection to something.

    What I'm connecting to does not support WebSockets. It's just old school TCP.

    Is there a way to do this? Or do I need to write some sort of local bridge to get incoming WebSocket and make the TCP connection.

    Funny thing, I was thinking about TCP/IP 3 days ago and wondering if it was possible to use it with C3.

  • >

    > Thank you igortyhon for the suggestion.

    >

    > So, if the option "Show on start up" is ticked, it is always loaded before the layout? It's 100% of the times always loaded before or not? Because if sometime it might happen after the start of the layout, for any reason, the condition on line 6 (MobileAdvert is configured) will not be trigged.

    >

    > Thanks.

    Not always, if the player has a bad Internet connection or a weak smartphone, the plugin configuration trigger may work even after the start of the layout.

    If you have only one layout or the player spends a lot of time on the layout for 3 minutes or more, then you should do the triggering in a different way. As in the screenshot.

    By the way, I added two variables that limit the number of failed attempts. Admob doesn't like it when you spam it with ad requests.

    Thank you igortyhon.

    I tried and it didn't work. I made sure to load the ads if the MobileAdvert plugin starts before or after the layout loads. I used variables to check and it loads properly. However it doesn't load the ads.

    I then added as you suggested, a recall for loading ads in case they were not loaded, but while the events trig regularly, the loading doesn't happen, no matter how long I wait.

    Which version of C3 are you using? I tried it with 449.2 (stable).

    Thanks.

  • > I'm having the same issue too with an app for iOS, using the latest stable version of Construct r449.2.

    >

    > Ads do not show on iPhone running iOS 18, but do show on an older iPhone running iOS 16.

    >

    > I created a Github issue in July github.com/Scirra/Construct-bugs/issues/8682 and am still waiting for the ticket to be assigned to anyone.

    >

    > Perhaps if you could add any more information to the issue, that might help Ashley troubleshoot the problem?

    Hello, maybe. this. experience will be for you useful to you.

    - You can't load ads on the plugin configuration trigger, I've marked it in red on the screenshot. The plugin can often be configured before the layout starts and then you miss this trigger.

    - I have marked in yellow on the screen a simple example of requesting ads at the start of the layout.

    - If you enable the option shown in green on the screenshot and create privacy warnings in the Admob account, then the plugin itself shows notifications on data and tracking before the first launch. There is also an option to ask in the first ad unit, but I do not use it. The player is already used to such messages at the start of the game.

    Thank you igortyhon for the suggestion.

    So, if the option "Show on start up" is ticked, it is always loaded before the layout? It's 100% of the times always loaded before or not? Because if sometime it might happen after the start of the layout, for any reason, the condition on line 6 (MobileAdvert is configured) will not be trigged.

    Thanks.

  • I went on with exporting the AAB file and once uploaded, I got the following message, blocking me from continuing to publish the app:

    Your app currently targets API level 34 and must target at least API level 35 to ensure it is built on the latest APIs optimized for security and performance.

    So basically there is no workaround, it's impossible to publish now a new release that shows the ads with the last version of C3 and neither with an older one.

    Need to wait for a C3 bugfix (if it's possible to be handled from Scirra's side).

  • WellDevelopedGamesAshley

    I tried to export the debug apk with an older version of C3 (424.2) and the test ads works fine. So, I guess something went wrong with the new version of C3? However, the preview still doesn't show the video, but just the placeholder (and that might be fine for our testing).

    WellDevelopedGames if you have a not too old version that can be opened with 424.2, give it a go. It might temporarily fix your issue, until a solution is found for the most recent versions.

    https://editor.construct.net/r424-2/

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  • Edited with more details my reply above.

  • You need to use variables.

    Turn, it can have a value of 0 or 1 (0 = player, 1 = CPU or the other way around, whatever you prefer).

    Moves. Store how many moved the player has made.

    Once the player move change the Turn variable from 0 to 1, so the enemy can do their move. You will also have other events that are connected and maybe groups to enable/disable.

    When it's time for the enemies to move, just limit their movement to the variable "Moves". Each time the player moves in his turn by one tile, you increase the variable by 1.

    When the enemy's turn ends, you change again the "Turn" variable and set the variable "Moves" to 0.

  • WellDevelopedGames I have the same issue.

    I have an app that is published on Google Play since a while now and I did a new export because Google Play asked to support the latest Android 15 version.

    After the export no matter how I try to change the code, the ads does not work both in debug and in the test release on Google Play.

    Here one example of my simplified test code:

    In my test, the Text just shows "MobileAdvert Plugin -> On configuration complete" and yes, the text area is very large, no text is cropped.

    In the C3 preview instead, it works fine. However I noticed that compared to before, the fake ads just shows a generic Google logo with written "Rewarded ad example" instead of the usual random video ad.

    All Plugin parameters are fine, since I just open the old files version and exported again. Tested with different older versions too and still have the same issue.

    Any idea about this Ashley? Maybe Google changed something on their side?

    People are leaving 1 star reviews because of that, so it's quite urgent as issue to investigate.

  • Hi everyone, I created an Android App (Galassia Audio Player) with C3; it plays audio file on Android devices. I needed one app for my mobile that doesn't come from Google, respect the privacy and has no ads, so I made it by myself with Construct.

    If you have an Android device, you can try the demo and let me know what do you think about it. The demo is free and allows to pick and play up to 3 file audio, while the full paid version has no limitations.

    Feedback are welcome.

    This is a preview of the app:

    Subscribe to Construct videos now

    And you can get the app here:

    biim-games.itch.io/galassia-audio-player

    Thank you!

  • Hello, I am available to assist with the development of Construct 2 & Construct 3.

    If you need help to know how to use the program, if you are strenuously fighting against a bug or even if you need a consultation, I can help you with my assistance service.

    I also develop prototypes and complete games if you need.

    Here some samples of my work:

    Subscribe to Construct videos now

    Some projects are also on my itch.io page, though still a lot is missing, especially clients' work:

    https://biim-games.itch.io

    Send me a message with the type of help you need.

    Thank you! :)

    P.S.: I don't work for revenue share. Paid only work. Thanks!

  • Hi waldemarlima I might be able to help you.

    You haven't specified for which platform you want to publish the game and if you want a local or online multiplayer (I guess the second one, but it's always better to ask confirmation).

    You can check some of my projects on my website here:

    biim.games

    And here there is a small showreel with some of my projects:

    youtu.be/mSIfRPvtTw4

    Many of my personal projects are visible on my itch.io page:

    biim-games.itch.io

    Let me know if you still need help with your project.

    Thank you.

    Thank you

  • We've already got the File System object and it should now work in Chrome on Android to save files to the local device. However to get it working in Android apps Cordova needs to add support for it, which this issue I previously mentioned is about.

    Thank you Ashley for the update, it's a shame that such plugin that will allow for greater use of Construct for app development can't be really used for one year or so. I guess I will have to find a workaround to stop my new mobile to create video with AI even if I disabled every permission...

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Biim Games

Member since 4 Jul, 2013

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