szymek's Recent Forum Activity

  • So, what kind of performance should I expect on a low-med powered device? Specifically, 1.2ghz dual core, android kitkat 4.4.2, 800x480, antutu score of ~13,000?

    Have tried a couple of my own projects, as well as some of the scirra templates (space blaster and ghost shooter). Framerates aren't that great, ghost shooter rain demo get's about 10-12fps, space blaster maybe 20-30fps (just a guess, have to re-export with fps meter). Ghost shooter reports webgl.

  • Anonnymitet

    for 25.000 ads impressions you should get a least 35$ in case of banners

    and at least 70$ in case of interstitials

    but when and where exactly your ads are shown?

    ludei

    Thanks for information

  • ArcadEd

    interesting topic on CocoonJS plugin:

  • ludei

    screenshot posted by JLH1964 is quite shocking (about interstitial ads) so may you finally say what % from ads is taken by Ludei?

    Anonnymitet

    how many app downloads do you have?

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  • Aurel

    player should click .bat file with commands in it

    i.e.

    you can create file start.bat

    and put inside:

    Echo OFF

    GameExportedWithNodeWebkit.exe --disable-threaded-compositing --ignore-gpu-blacklist --enable-zero-copy --disable-application-cache

    (I used NW only on preview, so above .exe name is just an example)

  • in my case I see that 'platformer' behavior of enemies isn't 100% smooth and game can jerk, but I agree that old NW is working much better than Chrome

    now I just found this post made by Chris:

    "We also made a batch file to launch the game with node-webkit commands, this is clearly helping the frame rate:

    --disable-threaded-compositing --ignore-gpu-blacklist --enable-zero-copy --disable-application-cache"

  • TiAm

    as far as I know even in older Node-Webkit version there is issue of small jitter every a few seconds,

    am I right?

  • I'm just working on simple platformer with 5 layers and not more than 200-300 objects per level (+ tilemap). And in Chrome it's jittering. On the newest IE it works better but seams are visible on tilemap. And Node-Webkit - you know the story

    Fortunely I want to release my game only on mobiles, and it works smooth with CocoonJS. And maybe later I will release it on iOS, but when webstorage issue will be fixed.

    anyway: congratulations for Steam Greenlight

  • well, in case of C2 this message could look like:

    "We would like to release our game on PC, however our game jitters even on computers playing FarCry 4 1080p 60 fps. So we have to wait just a few months for better Node-Webkit."

  • IndieKiwi

    what are the results of your Facebook test?

  • +1

    looks better than 99% "serious" apps in "Completed Creations" subforum

  • korbaach

    thanks

    simply perfect

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szymek

Member since 18 Jun, 2013

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