szymek's Recent Forum Activity

  • ArcadEd

    good for webdevelopers

    in case of CocoonJS + MoPub everyone will agree that AdMob fillrates are at least 2x smaller (or 4-5x smaller in case of interstitials)

    and you can't do anything about it (AdMob)

    unless you have small project for Crosswalk

  • Helladen

    AFAIK CocoonJS is wrapper too, just 100% oriented on gaming and speed. It's like browser but hand-crafted for games.

    In case of Chromium etc. they just don't care about games.

    So you can have WebRTC, fonts, other magic stuff - but you can't get 100% smooth running game.

    In my case CocoonJS would be perfect but low fillrates on AdMob (via MoPub) really hurts.

  • 2 years ago Ashley wrote:

    "Our profiling has shown it's not unusual for even a fairly complex game to spend 10% of the time on the logic, and 90% of the time on rendering - even when hardware accelerated! (...) This is partly why using a scripting language like Javascript is still fine for games. You'll see some benchmarks showing that in places C++ is 5-10x faster than Javascript. So porting our entire engine to C++ would get you up to a 10x logic speedup. But as we've seen that will often have no effect at all on the framerate. That's part of the reason we're happy to stick to a pure Javascript engine without diverting our limited resources to native ports: it's fast enough."

    https://www.scirra.com/blog/83/optimisa ... -your-time

    Now we will have 2015 and there are still problems with smooth games both on mobile and desktop.

    If it is not about logic, but rendering then why Unity can be super smooth, but bigger C2 games - not really?

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  • It seems that you can get good framerate only on deprecated CocoonJS (but it does not support text object and native ads)

  • ArcadEd

    I'm preloading ad at the beggining of each layout, but I will add "refresh" every 60 seconds too (but do I have to preload ad after refresh?)

    And I have applied for MoPub Marketplace, to get some backfill.

    I hope it will helps.

    btw. what minimum eCPM had you set up for banners and interstitials in MoPub Marketplace?

    Cipriux

    I checked Chromium via CocoonJS and it gave me white screen

    but anyway it's slower than CocoonJS

    so I aprreciate native ads,

    but I think that XDK is good only for simple games (because I don't want to see jittering)

  • shinkan

    I would like to see at least 1 moderate size platformer game working smooth (without jittering) on Crosswalk

    and at least 1 app with smooth sine behavior

  • Helladen

    maybe we should ask IntelRobert if there are any chances to have Crosswalk as fast as CocoonJS

  • It seems that Chrome and Node-Webkit should be deprecated

  • ArcadEd

    1) What is your typical eCPM for Marketplace?

    2) What are payment terms? (how long, methods etc.)

    anyway even for AdMob banners MoPub sucks, because fillrate

    native = 80-90%

    MoPub = 50-60%

    all because of no AdSense backfill

  • Interstitials are the most profitable and user friendly ads (because you don't have to put ugly banners everywhere in your layout), however, as I said:

    AdMob interstitials on XDK = ok

    AdMob interstitials on MoPub/CocoonJS = tragedy

    My friend has 3$ / eCPM for native AdMob interstitials,

    I have terrible low fill rate for AdMob interstitials on MoPub

    and funny US$0.80 eCPM (which is worse than banners).

    However my app won't run on Chromium (XDK)

    and even if - Canvas+ is still much faster

  • Anonnymitet codah

    we should call ludei and ask them for native AdMob for Canvas+

    when you compile app in CocoonJS, you can only use MoPub,

    so it looks like: your app -> MoPub -> AdMob

    there is no AdSense backfill, we don't know if MoPub works correctly all time, we don't know how much % they take; we just see much worse results comparing to native AdMob

    when you compile app in Crosswalk, you can use native AdMob,

    so it looks like: your app -> AdMob

    and there is AdSense backfill, so you get more ads

    from my experience I know that sometimes I see 0 clicks on MoPub, but i.e. 2-3 clicks on AdMob, so they don't count clicks well too

  • codah

    you can have high eCPM on AdMob banners too.

    It depends on i.e. clickability of your game

    the real hurt is that interstitials does not have AdSense backfill,

    so AdMob banners can be good,

    but AdMob interstitials are terrible

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szymek

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