szymek's Recent Forum Activity

  • it's quite funny that almost 2 years later it is possible to get similar speed on Android phones and mobiles :) (with quad core CPUs and so on)

  • Of course, I think most people want to build an app in 2 days and complain about how you didn't get rich when you posted it on the android market, but I don't think that's how it works.

    it's also about freedom. Not everyone wants to make terrible big app (willing to be 2nd Angry Birds) so those person should also have possibility to make money just like Java developers do (in case of Android: using effective mobile ad networks).

    today if you make Android app in Java - you get 2-6$ eCPM (so 2-6$ per 1000 ads) from leading mobile ad networks; if you make same app in Construct 2 for Android - you will get up to 1-2$ eCPM from AdMob (via CocoonJS, via MoPub). So from this perspective (Android apps) it is toy for kids :(

  • In CocoonJS admin panel [ / Services / Ads ] there is place for "Fullscreen AdUnit" (served via MoPub)

    so my question is:

    which ad network (from those mentioned in CocoonJS: AdColony, Chartboost, Greystripe, Yume, AdMob, InMobi, Millenial Media) gives fullscreen ads right away, with good fillrate and eCPM?

  • they don't teach english in quranic schools :(

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  • mapmerry

    send final version to Humble Bundle :)

  • Monetisation is a different topic really, but we are aware we could be doing more in this area and plan to do something about it soon. Our understanding is that it's easier to make money through IAP than through advertising, so that's what we'd be looking at first.

    sell apps = iOS

    IAP = iOS

    Android needs serious ads...

  • Money is in mobiles only for a select few top-developers. Combined with the massive piracy rate of mobile games it's hardly profitable unless you're one of the mentioned top-developers.

    my friend (Java developer) does 3-4000 USD on free apps, monthly,

    his friend do the same,

    another his friend - 15,000 USD monthly

    another: 10,000 USD monthly

    all on free apps with banners, full screen ads, interstitials

    and so on

  • AngelEyes

    there are no free meals in this world [unless someone live in North Korea concentration camp] and making games (or apps) is about making money. Of course it is nice to be 15 years old and make first app for family&friends, that will have 10-50 installs, but that's not enough for real life. 100% of Java developers do apps for money so why Construct 2 should be worse? So as I said many times: Scirra should make deal with some mobile ad network and make possible real monetization methods. Because now real money is in mobiles.

  • I'm young Construct 2 developer (which is HTML5 / JavaScript workflow) living in Thailand. I have 1,5+ years experience on Google Play and - previously - 4 years general IT experience (web projects). I'm open to any opportunities, including changing location (Hong Kong, Cambodia, Malaysia). I'm also very creative and practical.

    Contact: qompuzewxse@jadamspam.pl (please use word "Construct 2" in the topic)

    Tags: work, jobs, IT jobs, HTML5 games, Android games, iOS games, mobile games, mobile apps, applications, Google Play, Apple AppStore

  • Raiper341

    you can add CocoonJS plugin, then create MoPub account (ad mediation) and AdMob by Google (for mobile banner ads) but do not expect big money and big eCPMs. In normal situation (Java developers) AdMob is usually used only as a addon. So they get real money from other ad networks SDKs (AirPush, LeadBolt, TapContext, AdBuddiz...) and some $$$ from AdMob are just bonus.

  • "No, it's not. Just because not many have managed to make a living with it yet, doesn't mean it's the fault of the tool"

    C2 is great tool, that helps easily unleash creativity, but... what are the real monetization methods for C2?

    on AppStore you can sell apps but it needs investment (dev account + Mac + some test iPod/iPad/iPhone);

    but what about Google? it has lots of users that are not willing to pay for anything - so you can put small AdMob banner via MoPub via CocoonJS. And that's all - what about native support for ads? Full screen? Interstititals? High eCPM stuff... (and adding other SDK via Eclipse to slow PhoneGap is not any solution, bc it's slow).

    So from perspective of serious monetization methods - for now C2 is hobbyist tool. You can say that a few developers earns hundreds of $$$, but hey - look at download counter: over 639,000 C2 downloads... Over 639,000 downloads and no mobile ad network is treating C2 serious (= make plugin)? [I know that it is not the same league, but almost every ad network supports Unity and none supports C2, so Unity is seen as a professional tool and C2 is seen as a toy for kids?]

    also issue of compilation: on Android you can use slow PhoneGap or put Ludei logo everywhere...

  • Off topic: I guess that in case of iOS apps we can use Ejecta OR CocoonJS, yes? and the main disadvantage of CocoonJS is Ludei logo?

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szymek

Member since 18 Jun, 2013

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