[Guide] Making Mobile Games Using Construct 2

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  • C2 running great on 1GHz or more Android Phones. I've tested it on Samsung Galaxy S II, and Xperia Play

  • Nice guide, good work!

    I experimented with phonegap a while ago and I ran into a few gotcha's that I posted here:

    construct.net/en

    4 hickups I had along the way:

    1. Android SDK didn't detect my Java SDK install, if that happends just click "back" and "next" again on the installer (known issue with java installer).

    2. The android SDK installed in c:\program files(x86)\android-sdk by default for me. When you are entering the path of your Android SDK in Eclipse you need to use C:\PROGRA~2\Android\android-sdk cause it didn't like the spaces.

    3. When I re-ran the app on the Android emulator I just got my original HelloWorld example again. Not sure what went wrong but I deleted the Virtual Device in the AVD Manager and created a new one.

    4. By the way the Android emulator can take ages to boot up 2-3mins, I thought it was broken the first time but it was just slow.

  • Hi, have you had the time to test sounds since then?

    <font color="red">Edit</font>: tried with the iOS 5 simulator, and sound doesn't work... However this should be solved soon - see bottom of this thread's page

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  • Ashley, Tom:

    question: why the change from cr. to cr_ ??

  • it's quite funny that almost 2 years later it is possible to get similar speed on Android phones and mobiles :) (with quad core CPUs and so on)

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