szymek's Recent Forum Activity

  • Helladen

    Yes, I downloaded the latest Ludei plugin. For AdMob I had set up 0.01 eCPM (to accept every ad) and for MoPub Marketplace I had setup 1$ eCPM. Now I will test 1.5 eCPM.

    And in real life terms: ~60 clicks from AdMob gave me 4.5$

    ~170 clicks from MoPub Marketplace gave me 1.9$

  • Almost 10 days passed since release of my simple platformer game, so I have a few words of summary about Construct 2 and Android export options.

    CocoonJS ludei

    + it loads quite fast (4 seconds)

    + it has smaller APK

    + game looks smooth, enemies moves smooth

    + interstitials with MoPub are complete tragedy

    In last 24 hours I had over 3000 ad requests, but only 11-12% fillrate from AdMob. I also used backfill from MoPub Marketplace. Unfortunetly clicks from MoPub are terrible joke (I had setup min. 1 eCPM and got clicks worth less than 1 cent. EDIT: after refresh it seems that CPC usually was 1c). In summary all fillrate = 27%. But money from AdMob is 3x bigger than pennies from MoPub Marketplace.

    So is it worth to make game with CocoonJS + MoPub + AdMob interstitials? Absolutely not. This is one of the bigger mistakes in my dev history.

    Crosswalk IntelRobert

    + it loads longer

    + it has bigger APK

    + game does not look 100% smooth, I see microjittering in enemies movement, in background movement and so on

    In general game works well, but micro-jittering is visible. And it's not nice to play platformer game with visible jittering. But Crosswalk has native AdMob And much better eCPM and fillrate.

    Of course I could still use normal banners with CocoonJS, but it also has weak fillrate (40-50%) comparing to native/Crosswalk apps (90-99%), and just looks worse.

    Summing up: I think I have made OK game, but I can't earn on CocoonJS with AdMob interstitials and I don't want to release game with micro-jittering. Ehh...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ludei

    can you add native AdMob support for Canvas+?

    because as for now MoPub + Interstitials is a joke.

    I got 11-12% fillrate from AdMob and rest from MoPub Marketplace. In summary: 27%. And of course clicks in MoPub are much less valuable.

    So I'm loosing money both on low fillrate and low CPC.

    My friend who made native Java apps has 99% fillrate on AdMob interstitials.

  • There's nothing unsolvable here, we should see improve through 2015 and beyond

  • newt

    My point is that there are a lot of baseless complaints about performance that aren't related

    I see mainly posts about:

    • Crosswalk (it is true because of Chromium),
    • Node-Webkit (it is true because of Chromium),

    and even perfectly smooth iOS has (as mentioned) issues with webstorage

  • newt

    but these "known issues" affect many C2 developers

    and the only answer - always and forever - is "wait"

    I can only guess how "Airscape" or "The Next Penelope" devs feel - they invested lots of money, they invested lots of time, their games are visible on Construct 2 main page, but they can't play 100% smooth their games

    do you think it's normal?

  • MopubEdward

    on 1st layout (with START BUTTON) I preload fullscreen banner ad

    on 2nd layout (LEVEL SELECT) I show fullscreen banner ad

    in 90% cases I don't see any ad

    on the start of every level I refresh fullscreen ad

    and after 5 seconds I preload fullscreen ad

    then on the end of level OR when player dies - I trigger fullscreen ad

    in 90% cases I don't see any ad

    I checked some C2 user game (Pixel Zombies) made with Crosswalk,

    and in I see AdMob fullscreen ad in 80-90% cases (on the same IP),

    but as we know - you can have native AdMob ads on Crosswalk

  • ggibson1

    If IntelRobert can provide support on Scirra forum (and I guess that Intel is quite big company), then authors of Chromium could do that too. Scirra earns on C2 so could do something more than just saying "wait for CocoonJS", "wait for Crosswalk", "wait for Android 5.0", "wait for 2015" and so on.

    newt

    so jittering is user related? lol

  • maybe Ashley should do something more than submitting bugs (as a almost anonymous person) or asking C2 users to submit bugs? Maybe Scirra should co-operate with Google?

  • ArcadEd

    anyway my friend (native Java apps) have 99% fillrate for interstitials...

    so... I will see how MoPub Marketplace works

    and wait for smooth Crosswalk

  • ArcadEd

    sorry, I was in hurry. Anyway I guess that preloading ads do the job?

    Edit:

    I have tested AdMob + Marketplace ads in case of "too fast click"

    and again... low fill rate... For lets say 30-40 ad triggers I got 1 AdMob ad

    and 2 MoPub ads.

  • if Chromium affects both mobile (Crosswalk) and desktop (Node-Webkit) exporter, then maybe Ashley IntelRobert and Google should do something with that? Co-operate? Work together?

szymek's avatar

szymek

Member since 18 Jun, 2013

None one is following szymek yet!

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies