How to detect if player just made double jump?
(to trigger i.e. animation)
*bump*
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I downloaded your game only because I was curious about Crosswalk
Alcatel One Touch Flash with Octa Core CPU MediaTek MT6592M
It is nice but also proves tha Crosswalk still sucks. My phone has over 26.000 points in Antutu and your game is jerking
So again thanks for ludei that there is at least 1 reasonable option for Android.
You should check again what events are triggered by "Try again" button
and improve them.
in my case Construct 2 by ludei works perfectly smooth, much better than Node-Webkit or Chrome on PC
ludei
I have checked alpha version of my simple platformer on Android. It works perfectly on Canvas+ and gaves white screen on WebView+. Paradoxally this game works slower on my PC (Chrome) than on weak mobile with Canvas+. So thanks for all your job and efforts.
The only minus is that my mobile gets warm quite fast
I have similar problem. And it is serious problem, because 43000px width is not really big, especially when you build level with high resolution graphics. So slider is not working - you can only click arrows.
Ashley
Thank you guys
hundredfold
it's about explosion,
I want some 3-4 elements flying for 1-2 sec,
and then disapperaing
Like in Mario?
So there is a hero,
he destroys the brick above him,
and i.e. 4 elements of the brick are flying for 1-2 sec and then dissapears
I don't want to use physics
rexrainbow
not really But it is strange that changing instance variable even before MoveTo movement is affecting them. Maybe it is some C2 glitch.
Member since 18 Jun, 2013