szymek's Recent Forum Activity

  • big size - it's matter of wrappers; CocoonJS gives smaller APK, Crosswalk much bigger;

    Sprite Font works fine;

    AdMob works fine (at least on my CocoonJS projects);

    "On Collision" works fine;

    and so on

    so as Ashley would said it's better to report a bug if you really have some bad problems

    in my opinion the most ugly issues are the Google Play e-mails received by some users, that they should update their apps because of some security reasons

  • TheWyrm lahssoo

    Thanks for all answers,

    this time I want to use CocoonJS for my last time

    (because I will get much smaller APK)

    so I think that I will use high resolution + pixelized sprites

    or as Aphrodite said - pixellate webGL effect

  • Which approach is better:

    • low resolution game (but i.e. on CocoonJS I saw that it always use linear sampling)
    • high resolution, but with pixel-looking sprites?
  • you need image that you want to use in particle generator

  • As measured by the App Store on September 21, 2014.

    You can see it here:

    https://developer.apple.com/support/appstore/

    So what does it mean for us?

    Ashley

  • Maybe most of the C2 users are making 2D apps,

    so they are not interested at 3D tutorials;

    or they use Unity if they want 3D apps, hmm

  • It's not about Construct 2 but rather finding good niche and good keywords. If you will find good ones, then you can make totally crap - and people will download it anyway. If you will create game like "Happy Crocodile In The Jungle" then I guess nobody will download it - because of bad keywords.

    So it's more about SEO in Google Play than C2 itself.

  • Tom Ashley

    Congratulations too!

    Maybe it's good time to create some landing page with the most serious productions made in Construct 2

  • joelbelo

    I would switch to AdMob ads, because in AdMob every click pays

    as mentioned: banners give ~2$ eCPM

    as my friend said: interstitials give ~6$ eCPM (app for kids)

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  • Facebook page, Twitter account, some landing page is a must for every serious game. In other situation you rely only on "random" users and keywords used in game title.

    there is also some page - I don't remember it's URL <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> - where you can make campaign to get followers in social media. So it's like KickStarter but for getting "fame" for your game/project/idea.

    btw. can you check http://superubielanddemo.clay.io/ ? on my average notebook (AMD CPU+GPU, 8 GB Ram) it's not really smoth, even if I override GPU blacklist on chrome

  • newt

    but Excal is 100% right. If someone wants stable job with good salary and many job offers - then he should learn Unity. If someone wants just to try make game and check if he is lucky (i.e. to get enough profits from ads in mobile apps) - then Construct 2 is enough. But if his game fail, then sorry, but almost no one would like to hire C2 dev.

    Excal I would move to Unity, but I'm too lazy for programming. I guess everyone would move to Unity if there would be something similar (easy) to event system, behaviors, touch plugin etc. etc. etc.

  • OK, you have won the internet

    I will invest some money to make my 1st big game too.

    fyi: my friend is testing AdMob interstititals and just after a few days he got CTR 6.5% and eCPM 7$, which is really, really good.

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szymek

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