Hi,
I just found out that in order to avoid the ios build splashscreens problem you need to add the following lines to your
"intelxdk.config.additions.xml" file inside Intel XDK. Just copy and paste the below lines and name your splashscreens in the same filenames after you create them in Photoshop or other software.
<icon platform="ios" src="images/ios/180x180.png" width="180" height="180" />
<splash height="2208" platform="ios" src="images/ios/1242x2208.png" width="1242" />
<splash height="1242" platform="ios" src="images/ios/2208x1242.png" width="2208" />
<splash height="750" platform="ios" src="images/ios/1334x750.png" width="1334" />
<splash height="1334" platform="ios" src="images/ios/750x1334.png" width="750" />
Just make sure you create a folder named "ios" inside your images folder and name your splasscreens as written above.
e.g."750x1334.png"
When you build you won't face the problem of missing splashscreens and be able to upload your ipa file to app store with apploader easily.
Also I found out that you can build your ios app in a PC not a Mac but you just need Mac to upload your file because apploader is only a software for MAC. I saw some articles saying there are some companies uploading your app to appstore but for that you need to give your user name and all other info.