ex32
Furdy
Egyptoon
Hey guys, relax. Around 2016 or 2017 everything should be fixed: jittering Crosswalk + AdMob banners slowing down Crosswalk + terrible slow audio-decode + big APK sizes...
you just need more patience
Eisenhans
"Which hurts more?"
it hurts the most when the only real thing you can do is to "star" issue on code.google.com and wait many months for bugfixing. But nevermind. Maybe Intel can push Google.
Develop games in your browser. Powerful, performant & highly capable.
for PC or Android/iOS?
what Intel can do about jittering Chromium? They won't create their own version of Chromium. So it's nice thread but it seems pure Public Relations.
Crosswalk only supports Android 4.0+
"can i use WebView+ or System WebView in compiling in cocoonjs?"
you can try
Everything is fine. Canvas+ is not a full browser and it does not support i.e. form controls.
But you can still compile your app with Crosswalk.
You should call Ashley
as far as I remember some users said that AdMob banners are slowing down Crosswalk apps
shaircast you can call Ashley
gonzdevour
you should use jittering Crosswalk, with super slow audio-decoding feature,
because Crosswalk is much bett... oh wait because around 2016 it will be
much better than Canvas+ on Android
ludei
last week - Atomic Plugins,
this week - new plugin for C2,
that's good news
Platformer behavior = lots of collision checks
Lots of collision checks = high CPU usage
1 core + JavaScript itself + browser issues = forget about too advanced games
Member since 18 Jun, 2013