szymek's Recent Forum Activity

  • 1) Canvas+ is for Android

    WebView+ is for iOS

    Canvas+ is good (faster than Crosswalk)

    and WebView+ is very smooth (I didn't check but did )

    2) Recently I didn't experience audio problems on Android app

    3) C2 loader is not visible in CocoonJS, but there was some post with information how can you fix it (so players will see loading bar or percentage); we could ask Ashley to fix it, but we all know the answer <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    4) You should remember that loading images on mobiles is slower than on PC. So it is important to optimize size of images (i.e. remove not neccessary images, change resolution) = you can save a few seconds of loading time.

    5) The biggest issue is that now you can use only MoPub for ads. And MoPub means low fillrate and NO backfill from AdSense. So you will get #$#$$jsg@# fillrate and $#@#@# eCPM.

    HOWEVER...

    there are Atomic Plugins made by Ludei, but you can't use them yet in ludei cloud service. Ludei told that they are still working on updating their cloud service.

    When they will do that (= native AdMob in Canvas+ / WebView+) then CocoonJS will shine like a star

    Usable links:

    https://github.com/ludei/Construct-2-plugin

    https://github.com/ludei/atomic-plugins-c2

    Summing up: you can release your game without bigger problems (I think so) but we are still waiting for native ads...

  • They have access to the source, commit bug fixes, and features to Chromium. So overall, yes of course they can fix bugs.

    so there are chances for smooth [ https://code.google.com/p/chromium/issu ... ?id=422000 ] games? That's nice <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    p.s.

    maybe Crosswalk team can share experience with author of gles.js?

    http://tmtg.net/glesjs/

  • imaffett

    but let's make it clear: Crosswalk team can't fix Chromium bugs. Yes?

  • Egyptoon

    Ashley said many times that he will do nothing about exporters, so C2 devs can only push Intel/Crosswalk, so they will push Chromium team Unfortunetly Chromium is normal browser = in practice they not really care about HTML5 gaming and they have thousands other bugs to fix.

    Noga

    I'm still waiting for Atomic plugins in Ludei Cloud Service. CocoonJS is not perfect, but at least high fps gives good feeling. In Crosswalk I see jittering even with high fps.

  • Egyptoon

    but as you can see - even on powerful mobile I can't play very simple C2 game at 60 fps, 100% smooth, 0 jitters with Crosswalk.

  • Can you try the test on your device? See this post

    Alcatel One Touch Flash - 8 core MediaTek MT6592M - Android 4.4

    CW7 - webgl - min. 56 - max. 59 - avg. 57.84

    CW10 - webgl - min. 51 - max. 59 - avg. 56.25

    CW11 - webgl - min. 54 - max. 59 - avg. 57.50

    CW12 - webgl - min. 57 - max. 59 - avg. 58.17

    CW7 = 1 jitter per pipe

    CW10-12 = 2-3 jitters per pipe

    CW12 has avg. FPS better than CW7 but CW7 in practice works better

    anyway it only proves that CW7 can run game with 1 simple sprite and pipes with bullet behavior (I guess). It would be nice to see something with more objects, behaviors and so on.

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  • Egyptoon

    I see results of your tests and I want to cry. OMG...

    Crosswalk = Slowwalk

  • [quote:171hfokx]As an official integration partner with Google AdMob’s ad network mediation, we’re making it even easier to maximize your app’s fill rate and reach your app’s full monetization potential using our most effective combo yet: High-Performance Video + Interstitial ads!

    [quote:171hfokx]Enable Leadbolt in your Admob portal and include our Admob certified SDK in your app. You'll get both Video + Interstitials together in your app automatically and maximize both your effort and returns.

    [quote:171hfokx]Leadbolt Video Ads delivered 10X Higher eCPMs for Publisher MultiCraft II

    ludei

    doest Atomic Plugins support video interstitial ads? i.e. AdMob + ad from LeadBolt?

  • Aphrodite

    I agree. Someone needs DOM elements + 1 screen game = Crosswalk will handle this. Someone needs many layers, animations, smooth play = CocoonJS will handle this.

    Anyway: it would be nice if ludei could contact Boris van Schooten, guy who made gles.js and exchange their experiences.

    Because as for now they really care.

    (ok, those guys from Crosswalk too, but they can't change Chromium)

  • Ashley

    my game was exported with CocoonJS and downloaded 15.000+ times. My Google Play dev console shows 11 (!!!) crashes for all these downloads.

    so what is better: to have smooth game with CocoonJS and 11 crashes

    or jittering crap compiled with Crosswalk?

    I think I know the answer.

    Aphrodite

    the problem is that Crosswalk is not reliable now; and people (including me) are tired waiting and

    listening to excuses. But as I said many times: I hope that Atomic Plugins in ludei cloud service will add energy to all C2 Android apps.

  • Aphrodite

    audio decoding in Chromium is 3-4x slower than in Firefox;

    so Crosswalk games with many audio files will load forever

    mailalon

    try Crosswalk

    and try CocoonJS,

    and see what works better for you

    I checked my game, it was jittering in Crosswalk,

    and smooth on CocoonJS,

    but I'm still waiting for native AdMob ads in CocoonJS

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szymek

Member since 18 Jun, 2013

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