Score is how I see lagging while playing it, lower is better.
Samsung Galaxy Tab 3 SM-T110 - Android 4.4.2
cw07 | canvas 2d | min 40 fps | max 46 fps | avg 42 fps | score 1 | good
cw10 | canvas 2d | min 30 fps | max 42 fps | avg 36 fps | score 2 | lags, jumps
cw11 | canvas 2d | min 29 fps | max 34 fps | avg 31 fps | score 3 | lags, jumps
cw12 | canvas 2d | min 24 fps | max 28 fps| avg 25 fps | score 4 | lags, jumps
blacklist OFF
cw10 | web GL | min 31 fps | max 40 fps | avg 35 fps | score 3 | lags, jumps
cw11 | web GL | min 32 fps | max 35 fps | avg 33 fps | score 2 | lags, jumps
cw12 | web GL | min 31 fps | max 37 fps | avg 34 fps | score 1 | lags, jumps
GIGABYTE GSmart Guru G1 - Android 4.2.1
cw07 | canvas 2d | min 38 fps | max 41 fps | avg 39 fps | score 3 | lags, jumps
cw10 | canvas 2d | min 44 fps | max 46 fps | avg 45 fps | score 2 | ok, little lags&jumps
cw11 | canvas 2d | min 44 fps | max 46 fps | avg 44 fps | score 1 | good, little lags&jumps
cw12 | canvas 2d | min 29 fps | max 32 fps | avg 30 fps | score 4 | lags, jumps
blacklist OFF
cw10 | web GL | min 34 fps | max 37 fps | avg 35 fps | score 0 | unplayable
cw11 | web GL | min 34 fps | max 38 fps | avg 35 fps | score 0 | unplayable
cw12 | web GL | min 36 fps | max 39 fps | avg 37 fps | score 0 | unplayable
Samsung i9300 Galaxy S III - Android 4.3
On this device for the first time the cw7 lost to newer cw versions, but only by couple fps. Interesting is, that when using cw7, the mode switched to canavas 2d. In cw10+ it was webGL.
Results are:
cw7 = avg fps 57
cw10+ = avg fps 59
all versions - smooth, very good
Samsung Galaxy Tab Pro 8.4 SM-T320 - Android 4.4
All versions in webGL mode and average fps 60. Again, only cw7 losing couple fps, but this time in webGL mode.
all versions - smooth, very good