Wohoo new Stable!
Nice to see passing tag for 'Set animation frame', I remember needing that in a project.
Thank you for providing these options and I hope we see this opening some more doors in the future.
Welcome back and Happy New Year.
Happy Holidays
I made that comment 4 years ago, the tutorial was since updated and shows a completely different method which wasn't available at the time.
Thank you for the quick physics center of mass bug fix
What an update :O
My favorite is being able to set the collision cell size.
Thank you and great job Scirra.
Thanks for the link, I didn't know there was already a tutorial for it. Bookmarked.
Yes it is rare but consistent that things just stop working on the web. It happened to me and only with the live browser version, while the NWjs version was still fine.
Though fixing it was easy because I still have a sub, and Construct and I are still around to update it.
I see auto-updating as an issue, releasing your game on top of a moving target means it will break
File size is a complete none issue for the platform it targets
Thanks for talking about your plans for Linux and Mac, I was worried that NWjs gets dropped in favor of WV2 without having a replacement for them
Very excited about XBox
Backwards compatibility for addons is huge, it really helps trust if devs don't have to fear that they could rot away
Only thing I don't like is the auto updates. Nice for development, but for release I want to nail it all down, lock in the version I did all the testing on. But I did see that there's a fixed version too
Would be awesome if we could choose between the evergreen and fixed version
I was still a bit skeptical about WV2 because of some unanswered questions I had, but this blog addressed pretty much all of them and now I'm very excited about it, thanks
Exciting update :o
Awesome, especially performance improvements to fullscreen effects are welcome.
It is only a default setting, you can easily change it to your needs,
and IMO trying to get lots of 4K sprites to run on a phone from 2017 is not a default use case.
Great update!
Did Google talk about the C3 editor when they talked about the file system API or did they know about the work being done on the File System plugin?
Anyways, that's a powerful new feature for web apps and browser games.
Love the 3D image points, makes 3D in C3 more consistent with 2D.
Please also consider adding expressions to get the position of mesh points from objects with a mesh.
Something like MeshPointX/Y/Z( column, row )
I could also manually set image points for every mesh point now, but that's very tedious and has a lot of potential for confusing errors.
Nice update with some really important features
Member since 29 Apr, 2013