I think this is a great idea.
Though using mostly JS isn't Doogfooding your engine IMO, it's mostly dodging the engine and it's shortcomings rather then finding and fixing them.
"No coding required" is literally the #1 feature on the homepage, and "Coding optional" the 2nd.
Excited to see some gamedev from you none the less.
I thought this is what this update was, but it seems like it isn't :(
I tested it with the updated chat example, and if the host disconnects it's just as before, no one can chat anymore. Maybe they forgot to updated chat example?
Yes! Big thank you from me too, best addition.
I don't know how difficult or easy it would be to add the ability to change the sampling modes ( Nearest, Bilinear, Trilinear ) of the Drawing canvas independently of the projects sampling mode?! But if that's something that would reasonably be possible, it would be a really useful addition to the Drawing canvas as well.
I'm already very happy that we can set a fixed resolution now and no longer lose the content of the canvas on rescale though. This opens up C3 to so much more possibilities.
Freaking praise the lord
I'm happy with the 8-direction sliding, it's much better now. And I agree, it would be great to see this added to the other movement behaviors.
[edit]
Would probably also make sense to enable "Allow sliding" by default since it's imo the expected behavior
almost 200, nice :)
Thank you :)
Most of them are from Kenney.nl
What was your best score btw?
Thanks for adding the support for minified scripts :)
This is what I used the plugin for btw. in case you were curious tackertacker.itch.io/dungeon-game-prototype
Great plugin, unfortunately it doesn't support the minifying of scripts.
It would be great if we could output to an array instead of a tilemap.
Bravo!
Haha :D I appreciate it
Thanks for the update and great holidays to all of you.
Disable collision for single tiles, drag-and-drop SVG files. Nice!
Awesome update! Thank you.
Member since 29 Apr, 2013